Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Wednesday, 7 January 2009

Season 5 Honor and Arena Rewards

Ok, it's downtime. Patch 3.0.8 may or may not be in the process of currently being installed and all our mail may be missing and hunters are most definitely being nerfed. Anyway, you need something to do. While sleep and the spouse beckon, you nevertheless find yourself... here? Reading this post? o.O
Well, I'd better get on with it then.

This is a list of PvP-oriented items available for purchase through honor and/or arena points (where applicable, PvE sources will also be mentioned).

It's meant to be a comprehensive list of both the set gear (three tiers of 5-piece sets) and miscellaneous items, listing both costs and rating requirements. If, like me, you were overwhelmed by the multitude of items (three different tiers of gear at once) or the variety of different ways of obtaining gear (there are three ways of just getting the blue set), then I hope this post will help you.

I won't cover the level 187 crafted blues (equipable at 78) since I already did that briefly and they're not very interesting.


Savage Gladiator: 200-level blues. NB: The Honor/Arena Point vendor is in the Dalaran Sewers
This gear includes a 5-piece armor set (with the same set bonuses as the epic gear).
It requires no arena rating to purchase.
It can be bought through three ways:
- Honor, and lots of it
- Emblems of Heroism
- A combination of Honor and Arena Points (small amounts of each)
E.g. the Hunter pants can be bought for: 60k Honor OR 45 Emblems of Heroism OR 12k Honour and 350 Arena Points

Head: 60k Honor OR 12k Honor and 350 Arena Points OR 45 Emblems of Heroism
Shoulder: 50k Honor OR 9.6l Honor and 275 Arena Points OR 30 Emblems of Heroism
Chest: 60k Honor OR 12k Honor and 350 Arena Points OR 45 Emblems of Heroism
Hands: 50k Honor OR 7.2k Honor and 200 Arena Points OR 30 Emblems of Heroism
Legs: 60k Honor OR 12k Honor and 350 Arena Points OR 45 Emblems of Heroism


Oh and don't let Wowhead fool you: there are no Savage Gladiator weapons, relics or offhands on the live servers (only the 5-piece set items made it past beta).



Hateful Gladiator: 200-level epics
To me this is the most interesting set. It can be obtained through different ways:
- Pure Honor for the non-set items
- Honor and Arena Points for the set items (require 1600-1800 rating)
- Emblems of Valor for the set items (no rating needed)
- Chest/Hands/Legs drop from normal (10) Vault of Archavon (no rating needed)
Again, don't let Wowhead fool you: there are no Hateful Gladiator weapons, relics or offhands on the live servers
E.g. the Hunter pants can be bought for 45 Emblems of Valor, 12k Honor and 700 Arena Points (requires 1645 rating) or received as a 10-man VOA drop; and the Hunter belt can be purchased for 49.6k Honor

Head: 12k Honor and 700 Arena Points (requires 1735 rating) OR 45 Emblems of Valor
Neck: 38k Honor
Shoulder: 9.6k Honor and 550 Arena Points (requires 1775 rating) OR 30 Emblems of Valor
Back: 38k Honor
Chest: 12k Honor and 700 Arena Points (requires 1675 rating) OR 45 Emblems of Valor OR Drops from Normal Archavon
Wrist: 31.6k Honor
Hands: 7.2k Honor and 400 Arena Points (requires 1615 rating) OR 30 Emblems of Valor OR Drops from Normal Archavon
Waist: 49.6k Honor
Legs: 12k Honor and 700 Arena Points (requires 1645 rating) OR 45 Emblems of Valor OR Drops from Normal Archavon
Feet: 49.6k Honor
Ring: 38k Honor
Trinket: 49.6k Honor



Deadly Gladiator: 213-level Epic
Head: 2250 Arena Points (requires 2090 rating)
Neck: 47.4k Honor (requires 1600 rating)
Shoulder: 1800 Arena Points (requires 2150 rating)
Back: 47.4k Honor (requires 1750 rating)
Chest: 2250 Arena Points (requires 1970 rating) OR Drops from Heroic Archavon
Wrist: 39.4k Honor (requires 1660 rating)
Hands: 1800 Arena Points (requires 1850 rating) OR Drops from Heroic Archavon
Waist: 60.2k Honor (requires 1630 rating)
Legs: 2250 Arena Points (requires 1910 rating) OR Drops from Heroic Archavon
Feet: 60.2k Honor (requires 1720 rating)
Ring: 47.4k Honor (requires 1690 rating)
Trinket (Battlemaster's): 60.2k Honor (requires 1800 rating)
Main-Hand/Slow One-Hand/Caster: 3150 Arena Points (requires 2030 rating)
Two-Hand/Ranged: 4500 Arena Points (requires 2030 rating)
Off-Hand/Fast One-Hand: 1350 Arena Points (requires 2030 rating)
Shield: 2250 Arena Points (requires 2030 rating)
Relic: 1200 Arena Points (requires 2030 rating)


Also Wintergrasp epics have recently been announced for patch 3.0.8 on MMO champion. These are the Titan-Forged pieces: 200-level epics:
Head: 40 Wintergrasp Marks of Honor
Feet: 15 Wintergrasp Marks of Honor
Trinket: 25 Wintergrasp Marks of Honor

The trinkets in particular look pretty awesome. Like really, totally awesome (caster one gives 86 crit with a proc for 590 spellpower, or something like that, which is stupidly good).


NB: with any list this long, errors are sure to creep in. Please report them either through email, or by leaving a comment. Also if you have any further suggestions/requests/criticisms/feedback the same holds true.

Saturday, 29 November 2008

[Guide] Northrend Faction Rewards

Originally the concept for this post came from my desire to take a look at the various faction rewards to plan out gear and rep grinding for my toons. Hopefully you will find it a useful resource for doing something similar.
I'm going to list every item offered by neutral (i.e. not Horde/Alliance-affiliated) quartermasters in order of reputation level required, adding both the item type and what sort of role it would best suit (healer/dps/tank - my opinion), or the relevant profession.
I won't be going over how to get rep with these factions, you can find that information elsewhere and I haven't experienced enough to be able to make good calls on this.
If you notice any errors, please let me know.

Factions:
The Argent Crusade
Frenzyheart Tribe
The Kalu'ak
The Kirin Tor
Knights of the Ebon Blade (technically not a Northrend faction :P )
The Oracles
The Sons of Hodir
The Wyrmrest Accord

The Argent Crusade
Friendly:
Tabard of the Argent Crusade (75) - Tabard
Honored:
Arcanum of the Fleeting Shadow (80) - Head Enhancement, Shadow resist
Cloak of Holy Extermination (78) - Back, Physical DPS
Special Issue Legplates (78) - Plate Legs, Tanking
Standard Issue Legguards (78) - Plate Legs, Healing
Revered:
Arcanum of the Stalwart Protector (80) - Head Enhancement, Tanking
Argent Skeleton Crusher (80) - 2H Mace, Physical DPS
Battle Mender's Helm (80) - Mail, Caster DPS
Design: Guardian's Twilight Opal - Jewelcrafting
Fang-Deflecting Faceguard (80) - Head, Plate, Physical DPS
Purifying Torch (78) - Wand, Healing/Caster DPS
Zombie Sweeper Shotgun (80) - Gun, Physical DPS
Exalted:
Boots of the Neverending Path (80) - Feet, Leather, Tanking/Physical DPS
Helm of Purified Thoughts (80) - Head, Plate, Healing
Polished Regimental Hauberk (80) - Chest, Mail, Physical DPS
Signet of Hopeful Light (80) - Finger, Caster DPS/Healing
Pattern: Brillian Spellthread - Tailoring

Frenzyheart Tribe
Friendly:
Design: Reckless Huge Citrine - Jewelcrafting
Nepeta Leaf - Misc
Roasted Mystery Beast - Misc
Honored:
Revered:
Azure Strappy Pants (78) - Legs, Leather, Physical DPS
Design: Jagged Forest Emerald - Jewelcrafting
Discarded Titanium Legplates (78) - Legs, Plate, Healing
Giant-Sized Gauntlets (78) - Hands, Plate, Tanking
Muddied Crimson Gloves (78) - Hands, Cloth, Healing/Caster DPS
Scavenged Feathery Leggings (78) - Legs, Mail, Healing/Caster DPS
Sparkly Shiny Gloves (78) - Hands, Plate, Healing
Stolen Vrykul Harpoon (78) - Thrown, Tanking/Physical DPS
Disgusting Jar - Non-combat Pet
Exalted:
Frenzyheart Insignia of Fury (70) - Trinket, DPS

The Kalu'ak
Friendly:
Design: Seer's Dark Jade - Jewelcrafting
Freshly-Speared Empreror Salmon (75) - Misc
Honored:
Cuttlefish Scale Breastplate (76) - Chest, Mail, Physical DPS
Cuttlefish Tooth Ringmail (76) - Chest, Mail, Healing/Caster DPS
Ivory-Reinforced Chestguard (76) - Chest, Plate, Tanking
Pattern: Dragonscale Ammo Pouch - Leatherworking
Pigment-Stained Robes (76) - Chest, Cloth, Healing
Turtle-Minders Robes (76) - Chest, Cloth, DPS
Whale-Skin Breastplate (76) - Chest, Leather, Tanking/Physical DPS
Whale-Skin Vest (76) - Chest, Leather, Caster DPS
Whalebone Carapace (76) - Chest, Plate, Physical DPS
Design: Defender's Shadow Crystal - Jewelcrafting
Revered:
Pattern: Trapper's Traveling Pack - Leatherworking
Totemic Purification Rod (78) - 1H Mace, Healing/Caster DPS
Traditional Flensing Knife (78) - Dagger, Physical DPS
Whale-Stick Harpoon (78) - Polearm, Hunter DPS
Exalted:
Mastercraft Kalu'ak Fishing Pole (70) - Fishing Pole, Fishing
Nurtured Penguin Egg - Non-combat Pet

Kirin Tor

Friendly:
Tabard of the Kirin Tor (75) - Tabard
Honored:
Arcanum of the Flame's Soul (80) - Head Enhancement, Fire resist
Helm of the Majestic Stag (78) - Head, Leather, Caster DPS
Lightblade Rivener (78) - Dagger, Physical DPS
Shroud of Dedicated Research (78) - Back, Healing/Caster DPS
Spaulders of Grounded Lightning (78) - Mail, Shoulder, Physical DPS (PvP)
Revered:
Arcanum of Burning Mysteries (80) - Head Enhancement, Healer/Caster DPS
Flameheart Spell Scalpel (80) - Dagger, Caster DPS
Girdle of the Warrior Magi (80) - Waist, Plate, Healing
Mind-Expanding Leggings (80) - Legs, Leather, Physical DPS/Tanking
Stave of Shrouded Mysteries (80) - Staff, Druid Tanking
Exalted:
Boots of Twinkling Stars (80) - Feet, Mail, Physical DPS
Fireproven Gauntlets (80) - Hands, Plate, Tanking
Ghostflicker Waistband (80) - Waist, Leather, Caster DPS
Robes of Crackling Flame (80) - Chest, Cloth, Caster DPS/Healing
Design: Runed Scarlet Ruby - Jewelcrafting
Pattern: Sapphire Spellthread - Tailoring

Knights of the Ebon Blade
Friendly:
Design: Deadly Huge Citrine - Jewelcrafting
Tabard of the Ebon Blade (75) - Tabard
Honored:
Arcanum of Toxic Warding (80) - Head Enhancement, Nature resist
Dark Soldier Cape (78) - Back, Caster DPS
Pattern: Nerubian Reinforced Quiver - Leatherworking
Toxin-Tempered Sabatons (78) - Feet, Plate, Tanking
Unholy Persuader (78) - Fist Weapon, Physical DPS
Design: Wicked Monarch Topaz - Jewelcrafting
Revered:
Arcanum of Torment (80) - Head Enhancement, Physical DPS
Reaper of Dark Souls (80) - 1H Sword, Physical DPS
Runeblade of Demonstrable Power (80) - 2H Sword, Physical DPS
Spaulders of the Black Arrow (80) - Shoulders, Mail, Physical DPS
Sterile Flesh-handling Gloves (80) - Hands, Cloth, Healing/Caster DPS
Wound-Binders Wristguards (80) - Wrists, Leather, Healing/Caster DPS
Pattern: Abyssal Bag - Tailoring
Exalted:
Belt of Dark Mending (80) - Waist, Cloth, Caster DPS/Healing
Darkheart Chestguard (80) - Chest, Leather, Physical DPS
Death-Inured Sabatons (80) - Feet, Plate, Physical DPS
Kilt of Dark Mercy (80) - Legs, Mail, Healing/Caster DPS
Design: Glowing Twilight Opal - Jewelcrafting

The Oracles
Friendly:
Design: Vivid Dark Jade - Jewelcrafting
Oracle Secret Solution (70) - Misc
Honored:
Slow-Roasted Eel (75) - Misc
Revered:
Design: Sundered Forest Emerald - Jewelcrafting
Fishy Cinch (78) - Waist, Cloth, Healing/Caster DPS
Glimmershell Shoulder Protectors (78) - Shoulders, Plate, Death Knight Tanking
Glitterscale Wrap (78) - Waist, Leather, Physical DPS
Gold Star Pauldrons (78) - Shoulders, Plate, Physical DPS
Sharkjaw Cap (78) - Head, Mail, Caster DPS/Healing
Shinygem Rod (78) - Wand, Caster DPS
Toothslice Helm (78) - Head, Mail, Physical DPS
Mysterious Egg (70) - Non-combat Pet
Exalted:
Oracle Talisman of Absolution (70) - Trinket, DPS

The Sons of Hodir
Friendly:
Honored:
Arcanum of the Frosty Soul (80) - Head Enhancement, Frost resist
Giant Ring Belt (78) - Waist, Mail, Physical DPS
Lesser Inscription of the Axe (80) - Shoulder Enhancement, Physical DPS
Lesser Inscription of the Crag (80) - Shoulder Enhancement, Healing
Lesser Inscription of the Pinnacle (80) - Shoulder Enhancement, Tanking
Lesser Inscription of the Storm (80) - Shoulder Enhancement, Caster DPS
Pattern: Mammoth Mining Bag - Leatherworking
Spaulders of Frozen Knives (78) - Shoulders, Leather, Physical DPS/Tanking
Revered:
Reigns of the Ice Mammoth (60) - Alliance Mount
Reigns of the Ice Mammoth (60) - Horde Mount
Broken Stalactite (80) - Dagger, Physical DPS
Giant-Friend Kilt (80) - Legs, Leather, Caster DPS
Spaulders of the Giant Lords (80) - Shoulders, Plate, Physical DPS
Stalactite Chopper (80) - 1H Axe, Physical DPS
Exalted:
Greater Inscription of the Axe (80) - Shoulder Enhancement, Physical DPS
Greater Inscription of the Crag (80) - Shoulder Enhancement, Healing
Greater Inscription of the Pinnacle (80) - Shoulder Enhancement, Tanking
Greater Inscription of the Storm (80) - Shoulder Enhancement, Caster DPS
Reigns of the Grand Ice Mammoth (60) - Alliance Mount
Reigns of the Grand Ice Mammoth (60) - Horde Mount
Design: Smooth Autumn's Glow - Jewelcrafting
Pattern: Glacial Bag - Tailoring

The Wyrmrest Accord
Friendly:
Tabard of the Wyrmrest Accord (75) - Tabard
Honored:
Arcanum of the Eclipsed Moon (80) - Head Enhancement, Arcane resist
Bracers of Accorded Courtesy (78) - Wrist, Plate, Healing
Cloak of Peaceful Resolutions (78) - Back, Tanking
Fang of Truth (78) - 1H Sword, Physical DPS
Sash of the Wizened Wyrm (78) - Waist, Cloth, Caster DPS
Revered:
Ancestral Sinew Wristguards (80) - Wrist, Cloth, Healing/Caster DPS
Arcanum of Blissful Mending (80) - Head Enhancement, Healing
Breatplate of the Solemn Council (80) - Chest, Plate, Tanking
Gavel of the Brewing Storm (80) - Mace, Caster DPS
Sabatons of Draconic Vigor (80) - Feet, Plate, Tanking
Pattern: Mysterious Bag - Tailoring
Exalted:
Dragonfriend Bracers (80) - Wrist, Leather, Physical DPS
Grips of Fierce Pronouncements (80) - Hands, Mail, Healing/Caster DPS
Legplates of Bloody Reprisal (80) - Legs, Plate, Physical DPS
Reigns of the Red Drake (70) - Mount
Sandals of Crimson Fury (80) - Feet, Cloth, Caster DPS/Healing
Design: Glimmering Monarch Topaz - Jewelcrafting


NB: I'd suggest that spirit and MP5 are more healer-centric stats, but DPS do need them to some degree, and some items without them are still good upgrades for healers, since the prominence of "Healing/Caster DPS" and "Caster DPS/Healing".
Also: anyone noticed how few of these items have sockets? Grumble...

Friday, 17 October 2008

[Guide] Getting Your White Core Hound

White Core Hound? Want it? YES YOU DO!


BigRedKitty calls it the "Puppy Dog of Doom". I call it the only Core Hound that actually looks like a beast (the others look like some sort of demon, and we're definitely not warlocks).

Ok, so a couple of questions have been asked as to how you get it. So here's a guide.

Briefing:
Your target: The Kurken, a level 12 Core Hound on Azuremyst Isle. Wowhead. Petopia. NOTE: It's an EXOTIC pet, so you'll need the 51 pt BM talent (Beast Mastery)to tame it.
Here's a map:

Azuremyst Isle: Now Even More Exotic!

Details: the target lives in a cave (Stillpine Hold) with some deranged Owlkin. It's the object of a quest, so be nice to any level 10-12 draenei running around.Now if you're Alliance, that's all you need to know. Go get it, or go find a real challenge.

If you're Horde things get a bit more tricky.

Firstly, Azuremyst Isle is hostile territory. And there's no direct transport.

On the plus side, you need to be at least 60 to tame the thing in the first place, so at least you won't have a hard time getting there, it will just take a while.

Before you go: STABLE YOUR CURRENT PET, or prepare to abandon it.

How to get there (Horde):
The route is Ashenvale -> Darkshore -> Azuremyst Isle.
More specifically, you need to get to Darkshore, and then head to the Auberdine Docks (it's an Alliance town, and not a problem for a 60+).

Darkshore: Alliance territory

The best way to get to Darkshore is to fly to Zoram'Gar in Ashenvale (from Orgrimar), head a bit east to the road and take it north (the road on the western side of Ashenvale, not the one to Felwood), Splintertree Post also works.

Ashenvale, Horde Flight Paths shown with a *

If you don't have the Zoram'Gar FP or Splintertree Post, head north from the Barrens through the Mor'Shan Rampart and into Ashenvale. And pick up the FP while you're at it. If you don't know where the Barrens are, look up Chuck Norris, or go roll Alliance (although if you don't know where the Barrens are, you won't get the Chuck Norris reference either).

For the Horde: Showing Route from Orgrimar

Ok, you've made it to Auberdine. You're at the docks (which can be found if you ride through the inn). You can't read the signpost that points to Azuremyst Isle (because Orcs can't read), so let's make sure you get on the right boat: the left pier goes to Stormwind, which is some Alliance village or something; the right one goes to Teldrassil, some other Alliance hovel; the middle one goes to Azuremyst Isle, which is still infested with Alliance, but also has one of the coolest pets in the game on it.
Directions: The Blue Thingie is You, the Black Cross is the Docks. Paint Rocks.

Take the boat. Wait for it to cross the water. Get off the boat. Check out that Wowhead map linked above. You're at the docks south of the Exodar. Head north along the road (western side of the isle), but go around the Exodar (hint: the guards are now level 75, I found this out the hard way when I thought I could take a shortcut through).
Keep an eye out for a bunch of hills on your right, if you've reached the bridge to Bloodmyst Isle, it's a bridge too far. Stillpine Hold shouldn't be too hard to find if you keep an eye on your map. The cave entrance is from the south.
Don't kill any Draenei if you're on a PVP server, let them grow into worthy foes. Feel free to kill any gnomes you see.
Enter the cave (Stillpine Hold). Your target is at the back of the cave, by a lake. As you go in, there's a little path on the left that dips down and takes you straight there, but if you miss it you'll get there eventually. Tame it. Hearth out and stomp around Shattrath, or go raid the Exodar.

Now if you want to be manly (or womanly) and you need a MC one, check out It's Gotta Be Orange! on BRK.net. It's an excellent guide.

Personally I really like my white Core Hound. It looks awesome.

Now /shoo and get taming!

EDIT: now with pictures for the illiterate.

Thursday, 11 September 2008

[Druid] New Druid on the Block: Gearing a Bear Tank Part 1

[Druid] New Druid on the Block: Gearing a Bear Tank Part 1
Overview of Bear Tanking in Regards to Itemisation

EDIT: Due to the proximity of the WotLK release date, I'm not sure whether to actually write part 2, since it seems kind of redundant. LET ME KNOW (by posting a comment) if you want to see Part 2 (items to get in order to become an effective Feral tank, and start tanking the harder 5 mans, and possibly Heroics/Kara). I'm more than happy to write this if there's any interest in it.

Note: this post was turning into a monster, so I decided to break it into pieces. While overall it's meant to be on gearing a tank, and items to pick up at 70 (or before), this installment will cover the stuff to look for on items.

Background:
So, my druid turned 70 on Tuesday afternoon, at about 15:15.
I really want to heal in 2v2 and 3v3 arena, but figure I should also gear a tank, especially since I spend a lot of time in Feral spec.

So I thought I'd quickly document what I'm doing to gear my druid up. I was wrong. This is gonna take a while, lol.

(NB: where ratings, e.g. defense rating, are mentioned here, they will be treated as for a level 70, since the effect of ratings decreases with level).

WARNING: contains numbers, I'll italicise some of the theory (viz., numbers) to make it easier to read.
Intro:
For bear tanks there are a few things you really want from items, basically as much armor, agility and stamina as possible, since bears scale incredibly well with these stats (especially items like Thoriumweave Cloak, since you get a massive armor multiplier in Dire Bear Form).
Tanks need to reduce the damage they take by as much as possible, and make life as easy as possible for healers (healers oom = dead tank). For bear tanking you want a lot of health, a lot of dodge (since this is the only avoidance available to bears) and a LOT of armor (the only mitigation available to bears). Most importantly, however, you want to be uncrittable.

Mitigation vs. Avoidance:
To avoid confusion here, I'm going to use 'mitigation' to mean reducing damage taken, and 'avoidance' to avoid taking damage. E.g. armor is mitigation since it reduces the physical damage you take from attacks by a %, and dodge is avoidance, since when you dodge an attack you take no damage at all. M'kay?

Uncrittable:
(NB: most of the information covered below can be found in WoWWiki.)
A raid boss is treated like a level 73 mob, and will have a crit chance of 5.6% against you, while a heroic boss at level 72 will have a 5.4% crit chance against you. If you can be crit (for double damage), you run the risk of being crit-spiked to death before the healers can react. This is not a good thing.
If you're a Bear tank you MUST have 3/3 Survival of the Fittest, in which you only need 2.6% crit-chance reduction to be uncrittable in raids. Crit-chance reduction is obtained through Defense Rating, and Resilience Rating.
60 points of Defense Rating (and there is a difference between Defense rating, and straight up defense, in that Defense rating converts to defense skill at a decreasing ratio as you level) or 39.4 Resilience Rating to be uncrittable in any and all Raids. You'll need a total of 415 defense skill to achieve the 2.6% (this includes the 350 base defense at level 70), or 156 Defense Rating. Alternatively, you can use 103 Resilience Rating to achieve the same effect.
In essence you want to make sure that (Defense Rating/60) + (Resilience Rating/39.4) >= 2.6. In this case you'll be uncrittable, and this should be the number one priority of all raid tanks (Paladins and Warriors will achieve uncritability in other ways).

Resilience versus Defense:
Resilience, at 39.4 points needed to reduce chance of being crit by 1%, is obviously more efficient than Defense, at 60 points needed to achieve the same effect. However, Defense also increases the chance that you will be missed by an attack and that you will dodge an attack by 1% per 60 rating, thus giving you some avoidance as well (although resilience will give you reduced damage taken from DoTs, a minor effect). NB: Defense skill will also increases your chance to Block or Parry attacks, further increasing mitigation gained from +Defense, but Dire Bear druids don't use shields, and can't parry with their big clumsy paws, so Bears gain a lot less benefit from +Defense than Warriors or Paladins (making Resilience a more viable option for Bears than the plate-wearers).

Thus although Defense Rating is less efficient than Resilience at making us crit immune, it's secondary benefits make it worth more point-for-point if we can get enough to reach the 2.6% mark - despite the fact we don't obtain maximum benefit from Defense.

In conclusion, if you have the options to become crit immune through using defense, go for it. If you're just under the 2.6% uncrittable mark, however, and you need to really squeeze maximum efficiency out of gem slots/enchants, then go for resilience. And be prepared to resocket fairly often as your gear gets upgraded (although feral tanking items from raids are few in number).

Also, don't throw away stuff that has high defense or resilience after you get an upgrade, you never know when those 5 points of defense you can't seem to fit in anywhere can be obtained through a minor downgrade.

Dodge and Agility:
Bears are special. Everyone knows it, even if they won't admit it. In terms of Dodge, Bear Druids (and Kitties) get 1% chance to Dodge for each 14.7 points of Agility which is a better ratio than every other class (Rogues are next at 20 Agi:1% Dodge, Warriors worst at 30:1%, and everyone else is at 25:1%). And then there's Dodge Rating, where Druids, like everyone else, get 1% Dodge for around 19 Dodge Rating. Phoaw. So basically, Agility is more efficient for avoidance than Dodge Rating? And it gives a decent increase to Crit chance (improving both rage generation and threat), plus some small amount of armor? Talk about maximising returns, that's pretty awesome. In essence, Agility >> Dodge Rating if we are forced to make a choice. Which doesn't mean Dodge Rating isn't nice, more mitigation is always welcome, but Agility is just bucketloads better. And it goes well with Blessing of Kings, and leather items with Agility are pretty common (apparently Rogues use Agility for something as well, or so I've heard). Agility is awesome. Remember this.

Stamina:
So as we've seen, Agility is pretty damn awesome for Druid tanks. But we also need a bit of health to survive the hard hits, the crushing blows, and those nasty spellcasters that Blizzard does not give us any mitigation against. None at all. While Warriors get Defensive Stance and more (and even more), and Paladins get a few nifty tricks (such as Spell Warding, and Ardent Defender), Druid tanks must rely on large health pools and hope the healers are both well geared and can maximise their mana efficiency.
So, "large health pools", but how large is large? Quite large, actually. A properly spec'd Feral Druid can make each point of Stamina go a long way, and a properly geared Feral Druid will have a lot of Stamina.
Let's have a look at all the bonuses I can currently think of/remember (bearing in mind that by default, each point of Stamina provides 10 Health).
Dire Bear form - the biggy, and the reason we're writing this. A solid 25%. That's a lot.
Heart of the Wild - another 20% from talents if you put 5/5 points into it, why you would do anything else as a Feral druid is beyond me. This is a key talent.
Survival of the Fittest - remember the discussion on becoming uncrittable above? This talent is the reason we only need to reach 2.6% (rather than the normal 5.6%), which frees up a lot of very difficult itemisation (i.e. having to wear mostly PvP gear for the resilience), and also gives us 3% increased stats.
Tauren racial - gives us another 5%. Since we can't all be cows (it'd be Udder Madness), we'll point out that "those other guys" get 1% dodge.
All in all not bad, giving us a total of around 15 Health (14 if you're purple) for each point of Stamina we have (this is a lot). So Stamina is another stat Bears should stack wherever possible.

Armor:
Armor is the last big stat that really defines the Bear Tank. Dire Bear form grants a massive amount of bonus armor, and the Thick Hide talent boosts this some more. The way I understand it, Thick Hide is applied multiplicatively on top of Dire Bear, so an item giving 100 base armor would yield (100+(100*400%))*110% = 550 Armor to a Bear tank. That's a lot. And if we choose items with a heckuva lot of armor already (Blizzard really gave bears some love in TBC), we start seeing some big numbers. More on this in the items section. (NB: items like Glove Reinforcements do not receive this bonus, and neither do enchants. Only the base armor on the item is considered for the bonus).


Anyway, with some of the numbers and general concepts out of the way, it's time to move on to items that are worth noting for the starting druid tank.
A good guide can be found here, however I'm going to make a list of my own with commentary on items.

At the moment I can't seem to find the time to do any instancing, so my gear is almost entirely crafted, obtained through soloing or one-of group quests.
I've pretty much finished getting items that don't require me to run instances, except for the Shattered Sun Pendant of Resolve, with the Scryer proc (which is completely and totally nuts). In fact if your druid is going to go feral a lot, seriously consider Scryer over Aldor; Scryer prioritises +Defense and Aldor +Dodge on the shoulder enchants, and the Scryer proc for Shattered Sun Pendant of Resolve gives +100 Expertise, compared to +100 Dodge from the Aldor proc. As discussed above, while Bears are masters of dodging, they don't really need dodge rating, because Agility is vastly more efficient for us. On the other hand, Expertise can really boost our threat by decreasing the chance our white (rage-generating) and special attacks will hit the target and not be dodged/parried/blocked.

And after that brief tangent on the awesome of SSO necklaces, it will soon be time for me to move onto 5mans and heroics to get the last few upgrades I want for Kara. The items I'm particularly looking at are Thoriumweave Cloak (from Mechanaar), Earthwarden (requires Exalted with Cenarion Expedition), Verdant Gloves (from the pre-raid part of the BT attunement chain, requiring a trip to the Arcatraz). But all of these will be discussed in the next post (or perhaps the one thereafter).