Tuesday, 13 January 2009
From DKs to Zones, with Nostalgia
So after I'd witnessed the magical cleansing of the Ashbringer and wondered some more about what exactly is buried under Light's Hope Chapel, I was ready to head out into the wide world of damnation.
And so I decided to level Herbalism and Inscription. I know a lot of DKs can't be bothered leveling professions up before proceeding along the road to 80, but Inscription has intrigued me, I love having professions and it's more efficient gathering herbs while leveling through Outlands and Northrend, than doing it after reaching 80.
So far I've spent about 6 hours just messing around and getting Herbalism to 205, so I can fully understand why there's so many profession-less Death Knights wandering around. And while I'd much rather be melting (well bashing-in) face in HFP, I've noticed one thing: I absolutely love being in the old zones with something to do.
Essentially it boils down to one of my fondest WoW memories ever: me playing a Troll Hunter, questing in the Barrens with my faithful Boar, at around 3am after all the other trolls have gone home (and taken Chuck Norris with them). Ah that haunting music of The Barrens, bringing solace to the empty void of my soul. In all seriousness, there is an amazing sense of peace and contentment while quietly slaughtering wildlife in a sleep-deprived state across the rugged and desolate-but-beautiful landscape. Ah good times.
The same nostalgic recollections of tranquility and quiet purpose (DIE BRISTLEBACK! DIE!) followed me through Stonetalon Mountains (my hunter was the only character to level here) and would also have come in Thousand Needles, except that I chose to go to Arathi Highlands instead to pick more flowers.
I'm not sure why I love some zones more than other, in particular the vast expanses almost completely populated by beasts, I guess it's the inner hunter (would be interesting to see what others have to say about this).
On that vein, my top-5 personal favourite zones in WoW (based entirely just on how much I like them):
5: Netherstorm
4: Thousand Needles
3: Winterspring
2: Nagrand
1: The Barrens
That's right, it's all Vanilla or BC. While the Northrend zones look stunning (too stunning for my computer to handle), I still prefer the older ones. One honourary mention must be made: Hellfire Peninsula, for being graphically stunning (especially that sky), and making it really f*cking obvious that we ain't in Kansas no more (double negative, I know).
Anyway, that was the sort of soppy, maudlin', meaningless post I have a tendency to write when I don't get enough sleep and have had a hard day, hope you enjoyed it :P.
Wednesday, 10 December 2008
LoL Hunter Nerf
The class that solos everything, and does top dps by a large margin on both single-target and aoe pulls, getting nerfed? NOWAI!!!!!1!1!!1!
Inevitably people will QQ their eyes out, but why exactly? Bringing a measure of balance to the game isn't a bad thing. Losing a few % on the damage meters affects them in what way, exactly? It makes grinding while soloing a bit slower, and increases the time to complete instances by a small amount, and possibly alter a few hunter-beats-boss-preventing-wipe moments into wipe-at-1% moments. Oh noes!
And on the other hand, hunters get a bit of PvP-love. This is A Good Thing. Although inevitably some...people... will completely miss the point and say some rubbish like "OMGWTF! u'r nerfing PvE 4 PvP. PvP sux u noobs blizz kthbye" or the equivalent. Hunters are overpowered in PvE and underpowered (crap/almost useless/ waste of arena team slots) in PvP (slight exaggeration for effect on my part) - these are separate issues, they're just getting addressed at the same time.
I look forward to seeing what other people (and by this I mean BRK) have to say about it.
In other news, I've been busy (so busy that I'm only half-way to 80), but I'm still alive. Udder Madness posts will eventuate in the future. In the near future, even. As in: sometime this year. \o/!
Tuesday, 4 November 2008
Spanking Heroic MgT and Target Dummies
So I came home from a miserable medsci examination experience and decided that I really needed some WoW time. Once the computer was vacated I jumped on and gamed for a few hours, contrary to all the promises I’d made to myself about taking a break until the end of exams. One reason for this is that I really wanted to test out some new stuff, Darksentinel has been only a Beast Master since the patch (51/10/0 and 50/11/0) and Beathooven has mostly been resto in order to heal random stuff (with a quick stint as Balance to test the new Spell Power changes. I wanted to test out Marksman and Survival, retry Balance and go Feral for the first time since hitting 70. So, prepared to spend a couple hundred gold, I headed to the training dummies. Well, actually first I did a couple of quick BGs, 1 AB and an AV, and concluded that one BM hunter can beat one arcane mage, and can almost beat 2 arcane mages. And ret still does way too much damage. But BM doesn't quite seem to be able to blow stuff up as it seemed to a few days after the patch when I did some druid/hunter arena and gibbed stuff.
First I tested Darksentinel, as the basic BM build he had (50/11/0), with just my current level 68 (69 now) Gorilla pet. Obviously this pet isn’t ideal for dps but then it turned out that a lot of the time he refused to hit the [training] dummy anyway. Oh yeah, here’s a comic about target dummies.
With a pet that refused to hit stuff, BM pulled in at around 700 dps (hunter only), which is pretty pathetic, really (using no cooldowns and only using a simple Steady Shot spam-based rotation).
MM topped out at 850 or so pet-less DPS, opening with Serpent Sting (omg), use Chimera Shot (why is the shot called 'chimera' but the beast is 'chimaera'?) whenever it's up, then spam Steady Shot and if Improved Steady Shot procs, use Arcane Shot (unless Chimera is about to come off cooldown). So probably on par with BM, or slightly ahead, depending on what pet is being used. I think MM scales better with crit than BM, thanks to Marked for Death (and I have a lot of crit, thanks to PvP gear).
SV has a whole bunch of nifty talents such as Lock and Load and some massive boosts to crit chance, but seems lacking in straight-up single-target dps (seriously, Point of No Escape and Sniper Training, how does that work?). It's pet-less dps was around 700, so presumably lower than BM (since the pet will deal less damage). But the mana regen is really sweet, especially when you get Thrill of the Hunt returns from free Lock and Load procs.
I will try to do more testing later (try a different pet, see if it will attack the dummy), although with Wrath only a week away it's not really worth it.
Basically the hunter is a bit meh now (except for Gorilladin grinding), too much PvP gear (10.5k hp, 27% crit, but only 1600 unbuffed AP), or I just really suck at playing the class.
So then it was Beathooven’s turn. First, I tried Balance. Hmmm. So many talents, and then there’s stuff in resto as well. Now how do I effectively rotate Wrath, Starfire, Insect Swarm and Moonfire, all the while taking into account Eclipse procs (which will also be Nature’s Grace procs)? I muddled around a bit, and seemed to do ok and ended up with a dps of 1000-1200, which is basically on par with my hunter (slightly higher, even, pet or no pet), who should be a lot better geared and is also the highest PvE dps class in the game. Hmmm. But after dragging the Moonkin into AV I decided that while it’s a powerful spec, I wanted to try Feral, cos it’s been a few months since I’ve been a proper cat or bear spec. New emphasis on the or, since some talents are pretty much good for only one form, cat or bear. I ended up with a 0/54/7 spec or something similar, focusing heavily on the tanking talents.
After that I spent a good 30 minutes sorting out gear for cat and bear, since I’d picked up a lot of off-spec pieces while resto. I ended up having 14k hp, 33% dodge and 14k armour. Now when I’d last been a bear I had 13.5k hp, 22% dodge and 22k armour, and my items were quite a bit worse. Numerically I actually seemed worse off, but with Protector of the Pack and a full group, my mitigation and avoidance were quite a bit higher (although it’s really annoying, now that stuff is 3 man-able, that you need a full group to have optimal Bear form mitigation).
So, I was a tank. Now to find something to tank. I joined a pug for Gruul with Arianwyn, but it quickly became obvious that this was going to end badly (by the time we had 20 people we only had two healers, one of whom was a Shadow priest, and while I don’t know exactly what tanks are needed for HKM, I’m pretty sure we didn’t have all of them either). Instead I convinced four guildies to run Heroic Magister’s Terrace, something I’ve never done before.
We ended up as retadin, feral tank, rogue, enhance and resto druid. And it turns out that I’m still a pretty terrible tank, especially where casters are involved. In my defense I’ve only tanked a handful of times, and the most recent of those was Durnholde Keep as a 66 bear back in August. Also, Growl was only working around half the time (although 20 yards IS nice). We wiped once on a trash pull where I pulled a pat slightly early so his friends came along, otherwise the massive amounts of dps carried us through (hence the title: more spank than tank), although I did pull off a cool battle res during the gravity distortion phase on Kael. All up it was a lot easier than the runs I’d done on my hunter in normal difficulty, back in the days of 2.3 and 2.4. Oh and just to show that the loot gods don’t reward excellent performances (but rather have their own sense of humour, see: Sonic Spear), the Priestess dropped Commendation of Kael’Thas, and since we didn’t have a mage I got it (anyone else see the article where a mage outrolled a tank on this, shortly after 2.4 came out?).
After the run (which took just over an hour) Darksentinel, still Survival spec, headed out to go see what all the fuss with the scourge is about, and collected some Necrotic Runes for the Paladin-on-a-Stick. No mail dropped, but with S2 shoulders and legs, S3 chestpiece and S4 gloves, it didn’t really matter (plus the non-S4 PvP gear looks a lot better). And that was it for last night (i.e. this morning).
A lot of today was spent killing scourge on Beathooven, healing a retadin tank (including a 4-shadow pull), and then getting down on all fours and doing it bear style. After clearing two spawn areas I ended up with a full 4-piece set of leather, and a full 4-piece set of cloth, plus the trinkets, the Burning Steppes flight path (first time I’ve ever been in that region on any character), and a few bits of Thorium. The leather was really nice and the new druid has 15.3k hp, 16k armour and 32% dodge. A bit of target dummy testing put cat dps at ~500, which is a bit low, but there's a few more buttons to press now that Rake and Tiger's Fury are actually useful, so I'm probably not using an optimal rotation.
The rest of today’s wow-time was spent getting my paladin to 52, tanking the last boss of OHB for a guildie and doing Gorilladin-stylez as Survival. Oh and drooling over BRK’s mammoth movie.
So in conclusion, I think Darksentinel will level as a Beast Master, and Beathooven as a Moonkin. And it's really nice that a lot of abilities that were previously pretty useless are now very useful, even if it does add complexity to my already over-taxed brain (this happens easily). Now I just wish someone would explain Gore to me (WHY? It does less damage than Bite).
Servers have just gone down, so enjoy doing whatever it is that you do during this period (sleeping, probably, you need at least 8 hours a week to survive ;) ).
Saturday, 1 November 2008
[Hunter] I want more stable slots
I made the following post:
I, and pretty much every hunter out there, want more stable slots.
Pets that come to mind that I might want at 80:
1: A Worm, for any 10 man without a warrior (presumable won't happen in 25 mans)
2: A Wolf, for any raid without an AP buff (again probably 10 man)
3: A Gorilla, for AOE grinding, and tanking stuff
4: A Rhino, fo'shizzle
5: A Devilsaur, for raid dps as a 51pt BM
6: A Spirit Beast
7: A Spider or some-such, for non-Beast Mastery, non-drain PvP
8: A Scorpid, for drain PvP (yes I know dispels will now remove the whole stack, but it's still a 50% chance of masking your Viper Sting as dispels currently stand)
9: A Core Hound. White.
10: A cat or something for raid DPS, when I'm not a Devilsaur-taming spec
11: My Elder Mottled Boar, because Hunters are a sentimental bunch
Just looking at raid (10-man) min/maxing I'd foreseeably need to choose between Worm, Wolf, Devilsaur and something else. And for arena if on a given night there's a lot of casters around, a Core Hound might be nice, or an Owl/Silithid/Spider/Chimaera if it's melee-heavy. Sure I could go tame something new, but it'd involve considerable inconvenience in obtaining and possibly leveling a new pet.
Adding more stable slots would not particularly imbalance the game in any way, since it doesn't directly affect Hunter performance. It would act as a gold sink. And it'd make people happy (well, happier, we'll always find stuff to QQ about)
Self explanatory really.
Charge me 200 gold per slot, and I'll buy another 5.
Charge me 1000 gold per slot and I'll still try to buy at least 1 or 2 more.
And on the plus side, I found the ignore button in the forums. Now I just wish there was an "ignore level 1 alt" button.
Thursday, 23 October 2008
All Quiet on the Madness Front
I have now finished my lectures at undergraduate level (I hope!), and am currently in the very narrow breathing space between the end of lectures, and the start of exams (I believe this space is meant to be devoted to what some call "study"). Having had a less-than-stellar academic record since taking up my alternative life in Azeroth, I do feel that I should focus a bit now, so over the next three weeks WoW will be droppng a bit on the priority list.
That being said, let's take a look at what I've done since 3.0.2, and include a few thoughts:
- hunters are a lot of fun, as BBB will tell you (seems to have been converted to eing a druid/hunter, which led to an interesting incident with BRK). New pets are totally, udderly awesome. Gorilla aoe grinding (using Thunderstomp and Volley, aka Gorilladin grinding) is bucketloads of fun (and a good source of leather) and should be better now that Smack and Cower no longer turn themselves on. I've created the following macros to aid my mass-slaughter of wildlife in Black Morass and Nagrand:
Macro 1: Turns Thunderstomp off autocast and allows you to gather mobs, target each mob and press it to make Gorilladin tag it
/petautocastoff Thunderstomp
/petattack
Macro 2: Use this once you're ready to start blowing stuff up, may need to press it twice to get Mend Pet to work
/cast [combat] Kill Command
/cast [combat] Bestial Wrath
/cast [combat] Thunderstomp
/petautocaston [combat] Thunderstomp
/cast Mend Pet
Then just Volley everything to death.
- is it just me or do Boars kind of suck now? For a special skill, Gore doesn't seem that awesome, especially compared to the focus-dump Bite which all pets get anyway (or an equivalent thereof)
- arena as BM is very cool. I ditched my Core Hound for a level 67 spider (shock! horror! although there are far too many Core Hounds running around at the moment anyway; no love for Spore Bats? And why no Worms, they're exotic too). A 4 second web on a 28 second cooldown is very nice for keeping people in the right place for Bestial Wrath to rip them up. Teaming up with my old partner Meellow facilitated the gibbing (with extreme prejudice) of various enhancement shamans and the like, and with the new addition Octavio (Stupidcow's retadin) I had the entertaining experience of blowing up a warrior who had ventured up one ramp on our side of Blade's Edge arena before his druid partner got a good view of what was happening. No more lengthy irritating drain games for me!
I will say though, that the white Core Hound is still the coolest looking pet in the game, imo.
- although title-ratings were locked prior to the release of 3.0.2, it was stated by Blizzard that we could continue to acrue arena points right up until the release of Wrath of the Lich King in November. Yet I have received no points for activity this week; possibly they were lost in the various server FAIL! of the last week
- "The Hallowed" is an awesome title, and my druid has avidly been trick or treating all over the world in order to obtain it, but neither the Squashling nor the Helm have made their way into his hands. I do hope he can get them, since "Beathooven Jenkins" is just not the same
- on that note, I'm pretty indifferent to the new Achievement system, since I've done stuff like Trophies and similar in a number of MMO games. The titles are pretty nifty though, although I think the Loremaster will take too much work to be worth it (e.g. another 300 Eastern Kingdoms quests on my hunter), although I may try for it at 80. At the moment the Achievements just seem like a way to keep people spending more time on WoW. But that's what we do, right?
- I'm currently leveling my mage and paladin, both are now at 46 (edit: paladin now 47). Flamedancer has swapped elements from Fire to Frost, and is enjoying her frequent 950 damage Frostbolt crits (although her crit rate against Frozen targets is a lot less than what Shatter should be producing). Ephylia has decided that the incredibly powerful Judgements of the Wise, together with the rather awesomely-named The Art of War make Retribution a much better specialisation than her previous Protection training, and with the buffed Consecration (and ridiculous mana efficiency) she can still down 3-5 opponents insanely quickly
PS: kinda only just sunk in that I'm done with lectures for my degree O.o
PPS: Purple Death is one of the oddest drinks I know of. A fortified wine, it is brewed exclusively in West Auckland and tastes a lot like grape-flavoured bubble gum disolved in cough syrup. Thankfully the bottle, which we've had for about a year now, is finally empty.
Wednesday, 15 October 2008
Soooo 3.0.2 - initial thoughts
And now the whole Bloodlust battlegroup is down for 2 hours for "emergency maintenance".
My thoughts so far? A bit chaotic, but overall awesome.
First of all, I respeced Darksentinel to 51/10/0 Beast Mastery. Then I went to go get me a white Core Hound (got to give my thanks here to Mania's update of petopia, I kinda forgot). On the way I managed to find one of those cool Ghost Sabers in Darkshore (wasn't going to keep her though):
And then it was on to Azuremyst Isle. Where I got killed by the guards, because I didn't realise that they're all 75, so I tried to ride straight past the Exodar. While I was doing, that orc hunter I know was flying to Un'goro (people, if you want a Devilsaur and you're Revered or higher with Keepers of Time, take the portal to the Caverns of Time, it's slightly faster than flying from TB or Org, or however else Alliance gets there). Anyway, I found the Kurken, and I now have a white Core Hound:
A brief trip to Warsong Gulch yielded 3 achievements (including Saves the Day), plus a daily I forgot I had. I also found out that ret pallies are pretty nasty at 70.After this it was time to respec Beathooven to balance and test out the new spell power-based damage on all my healing gear. And yes, it's really nice having 800+ spell power. Although a couple of duels later I decided it really was much more fun kiting people with Core Hounds.
So it was back to Durotar on the avenging Beast Master, really putting Beast Mastery with Bestial Wrath's 1.4 minute cooldown through it's paces. It's awesome. Out of around 20 duels I lost 2, 1 to a well-geared rogue (Dismantle is nuts) and one to a warlock who kited me around the giant rib cage sticking out of the ground by the entrance to Orgrimar. Core hound really messes up Elemental Shamans with Lava Breath. Given the number of ret paladins performing way above their gear level (and never running low on mana), I decided it was time to try another pet: the chimaera. And after a trip to Winterspring (on the way I grabbed an Owl, but then released it again) I ended up with a 2-headed drake with Froststorm Breath. Now the damage on Froststorm Breath is only a few hundred, but the debuff is insane. Combined with Wing Clip, Frost Trap, and Concussive Shot I kited around T5/T6/S3 rogues/feral druids/warriors/enhancement shamans and ret paladins as much as I wanted, especially combined with trinket+Bestial Wrath. In duels at least (not arena), Beast Mastery hunters are extremely hard to beat.
After eating a couple of mages and enjoying a server restart, I decided to try the ret paladin for myself. My ret paladin is level 41, and for the first 10 minutes I tried to get my head around the new system of Hands, Seals and Judgements. And after that things went a bit nuts (once I'd gone back to Org to train a few things that had been changed). I experimented in Dustwallow Marsh, with mobs ranging from 37-39, so there wasn't a lot of challenge 1v1. But after rounding up 6 of the Theramore Deserters, killing them extremely quickly with Consecrate and ending up with both 90% health and mana, I realised that even while levelling, retribution is pretty OP. At one point I went afk for 5 minutes and came back to find I'd been attacked, and there was a corpse next to me waiting to be looted O.o. I was going to test AOE grinding on the murlocs, but decided there was something else I needed to do first.
My rogue alt had a massive supply of herbs to sell, and by this time Kingsblood was selling for 40g/stack. Long story short, within an hour I had amassed 280 gold and cleared some bag space. Also, auctions that have sold but not yet been paid for are now listed on the auction house interface. The point here being, if you have herbs, sell them, if you want to level inscription and don't have a supply, be prepared to fork out quite a bit of gold or go hunting yourself.
And by the time I'd tested both Fire and Frost specs on my mage, it was time for the servers to come down again. Both these specs seem a bit better than before, and some of my +[school]-only damage items have been changed to raw spellpower, making it easy to switch between specs.
Short form summary:
- chaos
- some stuff hard to find, including marks of honour
- achievement system has some really cool stuff, but not enough retroactive achievements
- ret paladins are nuts (especially compared to before)
- BM hunters are nuts (although they were pretty sweet before)
- rogues are nuts (and always were)
- basically everything is nuts, except holy paladins and fury warriors (lol, Titan's Gimp)
- lots of nice changes, but will take a while to get used to
- addons sort of work (not completely) and are showing a lot of error messages, but I'm too lazy to update them
- servers are still down
And here's a picture of Stormwind Harbour, taken on the Proudmoore server while Aman'Thul was down:
Monday, 22 September 2008
[Hunter] I love Beastmastery
I respec'd a few nights ago from 11/41/9 to 41/20/0 to do triple DPS arena. And it's so much more fun being able to just blow up clothies, and rogues, and I believe one warrior as well. And the games were short, none of this "how do I drain a Druid with 600mp5" crap.
Then I spent time running around Legion Hold killing stuff for the sheer fun of blowing it up before it got to me (and additionally Intimidation offers another way of allowing pet to hold threat, in addition to Feign Death and Misdirection).
Then I did some 2v2 arena, and in the lower brackets it's not too bad. Given the massive burst and cc immunity of BIG RED KITTY it gives you a bit more staying power against double dps, and the drain component still seems to be enough to beat healers since I keep my Scorpid pet. And now I only need to respec my druid if I want to maximise performance in raids on all my characters, and solo play is sooooo much more enjoyable (imo) as BM (you can still crit stuff to death in 2-3 shots, but those shots occur 20% faster).
Off course 51/10/0 is even better than 41/20/0. Mmmm.
And one day I might be able to tame my feral druid and have the best of both worlds. /dream on.
So yeah.
Beastmastery is awesome.
I hate assignments.
Monday, 15 September 2008
[Hunter] LF4M Utgarde Keep have DPS and Tank
Still, even if it requires 5 cc/dps, should provide some interesting flexibility in group composition during the race to 80. Although it will mean Hunters become even more imba in solo content (yes, you can solo Hogger in Hell Difficulty), which will mean that a lot of hunters will have even more difficulty doing well in group situations. QQ.
Thursday, 11 September 2008
Some quick points on Wrath
- new hunter pets. Especially the really awesome ones. Well most of them are really awesome. THEY'LL BE ABLE TO HOLD THREAT AGAIN. Can't remember when the last time was that a pet of mine reliably held threat. Mid-60s? A pre-Charge-nerf boar?
But in Wrath, they'll be able to tank, and possibly even tank 5-mans. THAT is exciting. 4 dps, and an off-spec healer doing Utgaarde Keep (or however you spell it)? Yes please. Although how well a Worm can tank without Taunt, or (afaik) any AoE threat abilities, remains to be seen.
Also, wtf, ret paladins. Buffed? Just a bit. That's pretty nuts...
So yeah, those are the updates. Currently working on getting the Druid geared for Arena (oh so slowly, damn honor farming) and the Hunter is sort of floating around farming leather kits for the druid. How exciting.
Also working on a longer post about gearing baby-70 Feral Druids. Vatch dis space.
Edit: really need to find a good way to distinguish between the wowhead links, and the non-wowhead links. Anyone got any ideas?