Wednesday, 10 December 2008
LoL Hunter Nerf
The class that solos everything, and does top dps by a large margin on both single-target and aoe pulls, getting nerfed? NOWAI!!!!!1!1!!1!
Inevitably people will QQ their eyes out, but why exactly? Bringing a measure of balance to the game isn't a bad thing. Losing a few % on the damage meters affects them in what way, exactly? It makes grinding while soloing a bit slower, and increases the time to complete instances by a small amount, and possibly alter a few hunter-beats-boss-preventing-wipe moments into wipe-at-1% moments. Oh noes!
And on the other hand, hunters get a bit of PvP-love. This is A Good Thing. Although inevitably some...people... will completely miss the point and say some rubbish like "OMGWTF! u'r nerfing PvE 4 PvP. PvP sux u noobs blizz kthbye" or the equivalent. Hunters are overpowered in PvE and underpowered (crap/almost useless/ waste of arena team slots) in PvP (slight exaggeration for effect on my part) - these are separate issues, they're just getting addressed at the same time.
I look forward to seeing what other people (and by this I mean BRK) have to say about it.
In other news, I've been busy (so busy that I'm only half-way to 80), but I'm still alive. Udder Madness posts will eventuate in the future. In the near future, even. As in: sometime this year. \o/!
Saturday, 29 November 2008
[Guide] Northrend Faction Rewards
I'm going to list every item offered by neutral (i.e. not Horde/Alliance-affiliated) quartermasters in order of reputation level required, adding both the item type and what sort of role it would best suit (healer/dps/tank - my opinion), or the relevant profession.
I won't be going over how to get rep with these factions, you can find that information elsewhere and I haven't experienced enough to be able to make good calls on this.
If you notice any errors, please let me know.
Factions:
The Argent Crusade
Frenzyheart Tribe
The Kalu'ak
The Kirin Tor
Knights of the Ebon Blade (technically not a Northrend faction :P )
The Oracles
The Sons of Hodir
The Wyrmrest Accord
The Argent Crusade
Friendly:
Tabard of the Argent Crusade (75) - Tabard
Honored:
Arcanum of the Fleeting Shadow (80) - Head Enhancement, Shadow resist
Cloak of Holy Extermination (78) - Back, Physical DPS
Special Issue Legplates (78) - Plate Legs, Tanking
Standard Issue Legguards (78) - Plate Legs, Healing
Revered:
Arcanum of the Stalwart Protector (80) - Head Enhancement, Tanking
Argent Skeleton Crusher (80) - 2H Mace, Physical DPS
Battle Mender's Helm (80) - Mail, Caster DPS
Design: Guardian's Twilight Opal - Jewelcrafting
Fang-Deflecting Faceguard (80) - Head, Plate, Physical DPS
Purifying Torch (78) - Wand, Healing/Caster DPS
Zombie Sweeper Shotgun (80) - Gun, Physical DPS
Exalted:
Boots of the Neverending Path (80) - Feet, Leather, Tanking/Physical DPS
Helm of Purified Thoughts (80) - Head, Plate, Healing
Polished Regimental Hauberk (80) - Chest, Mail, Physical DPS
Signet of Hopeful Light (80) - Finger, Caster DPS/Healing
Pattern: Brillian Spellthread - Tailoring
Frenzyheart Tribe
Friendly:
Design: Reckless Huge Citrine - Jewelcrafting
Nepeta Leaf - Misc
Roasted Mystery Beast - Misc
Honored:
Revered:
Azure Strappy Pants (78) - Legs, Leather, Physical DPS
Design: Jagged Forest Emerald - Jewelcrafting
Discarded Titanium Legplates (78) - Legs, Plate, Healing
Giant-Sized Gauntlets (78) - Hands, Plate, Tanking
Muddied Crimson Gloves (78) - Hands, Cloth, Healing/Caster DPS
Scavenged Feathery Leggings (78) - Legs, Mail, Healing/Caster DPS
Sparkly Shiny Gloves (78) - Hands, Plate, Healing
Stolen Vrykul Harpoon (78) - Thrown, Tanking/Physical DPS
Disgusting Jar - Non-combat Pet
Exalted:
Frenzyheart Insignia of Fury (70) - Trinket, DPS
The Kalu'ak
Friendly:
Design: Seer's Dark Jade - Jewelcrafting
Freshly-Speared Empreror Salmon (75) - Misc
Honored:
Cuttlefish Scale Breastplate (76) - Chest, Mail, Physical DPS
Cuttlefish Tooth Ringmail (76) - Chest, Mail, Healing/Caster DPS
Ivory-Reinforced Chestguard (76) - Chest, Plate, Tanking
Pattern: Dragonscale Ammo Pouch - Leatherworking
Pigment-Stained Robes (76) - Chest, Cloth, Healing
Turtle-Minders Robes (76) - Chest, Cloth, DPS
Whale-Skin Breastplate (76) - Chest, Leather, Tanking/Physical DPS
Whale-Skin Vest (76) - Chest, Leather, Caster DPS
Whalebone Carapace (76) - Chest, Plate, Physical DPS
Design: Defender's Shadow Crystal - Jewelcrafting
Revered:
Pattern: Trapper's Traveling Pack - Leatherworking
Totemic Purification Rod (78) - 1H Mace, Healing/Caster DPS
Traditional Flensing Knife (78) - Dagger, Physical DPS
Whale-Stick Harpoon (78) - Polearm, Hunter DPS
Exalted:
Mastercraft Kalu'ak Fishing Pole (70) - Fishing Pole, Fishing
Nurtured Penguin Egg - Non-combat Pet
Kirin Tor
Friendly:
Tabard of the Kirin Tor (75) - Tabard
Honored:
Arcanum of the Flame's Soul (80) - Head Enhancement, Fire resist
Helm of the Majestic Stag (78) - Head, Leather, Caster DPS
Lightblade Rivener (78) - Dagger, Physical DPS
Shroud of Dedicated Research (78) - Back, Healing/Caster DPS
Spaulders of Grounded Lightning (78) - Mail, Shoulder, Physical DPS (PvP)
Revered:
Arcanum of Burning Mysteries (80) - Head Enhancement, Healer/Caster DPS
Flameheart Spell Scalpel (80) - Dagger, Caster DPS
Girdle of the Warrior Magi (80) - Waist, Plate, Healing
Mind-Expanding Leggings (80) - Legs, Leather, Physical DPS/Tanking
Stave of Shrouded Mysteries (80) - Staff, Druid Tanking
Exalted:
Boots of Twinkling Stars (80) - Feet, Mail, Physical DPS
Fireproven Gauntlets (80) - Hands, Plate, Tanking
Ghostflicker Waistband (80) - Waist, Leather, Caster DPS
Robes of Crackling Flame (80) - Chest, Cloth, Caster DPS/Healing
Design: Runed Scarlet Ruby - Jewelcrafting
Pattern: Sapphire Spellthread - Tailoring
Knights of the Ebon Blade
Friendly:
Design: Deadly Huge Citrine - Jewelcrafting
Tabard of the Ebon Blade (75) - Tabard
Honored:
Arcanum of Toxic Warding (80) - Head Enhancement, Nature resist
Dark Soldier Cape (78) - Back, Caster DPS
Pattern: Nerubian Reinforced Quiver - Leatherworking
Toxin-Tempered Sabatons (78) - Feet, Plate, Tanking
Unholy Persuader (78) - Fist Weapon, Physical DPS
Design: Wicked Monarch Topaz - Jewelcrafting
Revered:
Arcanum of Torment (80) - Head Enhancement, Physical DPS
Reaper of Dark Souls (80) - 1H Sword, Physical DPS
Runeblade of Demonstrable Power (80) - 2H Sword, Physical DPS
Spaulders of the Black Arrow (80) - Shoulders, Mail, Physical DPS
Sterile Flesh-handling Gloves (80) - Hands, Cloth, Healing/Caster DPS
Wound-Binders Wristguards (80) - Wrists, Leather, Healing/Caster DPS
Pattern: Abyssal Bag - Tailoring
Exalted:
Belt of Dark Mending (80) - Waist, Cloth, Caster DPS/Healing
Darkheart Chestguard (80) - Chest, Leather, Physical DPS
Death-Inured Sabatons (80) - Feet, Plate, Physical DPS
Kilt of Dark Mercy (80) - Legs, Mail, Healing/Caster DPS
Design: Glowing Twilight Opal - Jewelcrafting
The Oracles
Friendly:
Design: Vivid Dark Jade - Jewelcrafting
Oracle Secret Solution (70) - Misc
Honored:
Slow-Roasted Eel (75) - Misc
Revered:
Design: Sundered Forest Emerald - Jewelcrafting
Fishy Cinch (78) - Waist, Cloth, Healing/Caster DPS
Glimmershell Shoulder Protectors (78) - Shoulders, Plate, Death Knight Tanking
Glitterscale Wrap (78) - Waist, Leather, Physical DPS
Gold Star Pauldrons (78) - Shoulders, Plate, Physical DPS
Sharkjaw Cap (78) - Head, Mail, Caster DPS/Healing
Shinygem Rod (78) - Wand, Caster DPS
Toothslice Helm (78) - Head, Mail, Physical DPS
Mysterious Egg (70) - Non-combat Pet
Exalted:
Oracle Talisman of Absolution (70) - Trinket, DPS
The Sons of Hodir
Friendly:
Honored:
Arcanum of the Frosty Soul (80) - Head Enhancement, Frost resist
Giant Ring Belt (78) - Waist, Mail, Physical DPS
Lesser Inscription of the Axe (80) - Shoulder Enhancement, Physical DPS
Lesser Inscription of the Crag (80) - Shoulder Enhancement, Healing
Lesser Inscription of the Pinnacle (80) - Shoulder Enhancement, Tanking
Lesser Inscription of the Storm (80) - Shoulder Enhancement, Caster DPS
Pattern: Mammoth Mining Bag - Leatherworking
Spaulders of Frozen Knives (78) - Shoulders, Leather, Physical DPS/Tanking
Revered:
Reigns of the Ice Mammoth (60) - Alliance Mount
Reigns of the Ice Mammoth (60) - Horde Mount
Broken Stalactite (80) - Dagger, Physical DPS
Giant-Friend Kilt (80) - Legs, Leather, Caster DPS
Spaulders of the Giant Lords (80) - Shoulders, Plate, Physical DPS
Stalactite Chopper (80) - 1H Axe, Physical DPS
Exalted:
Greater Inscription of the Axe (80) - Shoulder Enhancement, Physical DPS
Greater Inscription of the Crag (80) - Shoulder Enhancement, Healing
Greater Inscription of the Pinnacle (80) - Shoulder Enhancement, Tanking
Greater Inscription of the Storm (80) - Shoulder Enhancement, Caster DPS
Reigns of the Grand Ice Mammoth (60) - Alliance Mount
Reigns of the Grand Ice Mammoth (60) - Horde Mount
Design: Smooth Autumn's Glow - Jewelcrafting
Pattern: Glacial Bag - Tailoring
The Wyrmrest Accord
Friendly:
Tabard of the Wyrmrest Accord (75) - Tabard
Honored:
Arcanum of the Eclipsed Moon (80) - Head Enhancement, Arcane resist
Bracers of Accorded Courtesy (78) - Wrist, Plate, Healing
Cloak of Peaceful Resolutions (78) - Back, Tanking
Fang of Truth (78) - 1H Sword, Physical DPS
Sash of the Wizened Wyrm (78) - Waist, Cloth, Caster DPS
Revered:
Ancestral Sinew Wristguards (80) - Wrist, Cloth, Healing/Caster DPS
Arcanum of Blissful Mending (80) - Head Enhancement, Healing
Breatplate of the Solemn Council (80) - Chest, Plate, Tanking
Gavel of the Brewing Storm (80) - Mace, Caster DPS
Sabatons of Draconic Vigor (80) - Feet, Plate, Tanking
Pattern: Mysterious Bag - Tailoring
Exalted:
Dragonfriend Bracers (80) - Wrist, Leather, Physical DPS
Grips of Fierce Pronouncements (80) - Hands, Mail, Healing/Caster DPS
Legplates of Bloody Reprisal (80) - Legs, Plate, Physical DPS
Reigns of the Red Drake (70) - Mount
Sandals of Crimson Fury (80) - Feet, Cloth, Caster DPS/Healing
Design: Glimmering Monarch Topaz - Jewelcrafting
NB: I'd suggest that spirit and MP5 are more healer-centric stats, but DPS do need them to some degree, and some items without them are still good upgrades for healers, since the prominence of "Healing/Caster DPS" and "Caster DPS/Healing".
Also: anyone noticed how few of these items have sockets? Grumble...
Tuesday, 25 November 2008
Best Place to Farm Borean Leather
First off, why are you people even searching for this? There are so many things to skin in Northrend. If you'd been looking for Saronite or something, that would've been understandable. Well, I guess Leatherworking takes a lot of leather to level up.
You should be able to get a lot of leather just by leveling through Northrend. If you start in Borean Tundra, right off the bat you can grab leather and Nerubian Chitin from the things skittering around Warsong Hold, as well as Arctic Fur (I'd like to point out that Arctic Fur has a random chance of being skinned off every mob). In fact by the time you leave Borean Tundra, your skinning should be pretty much maxed, owing to the Nerubeans, the odd wolf or Caribou and the plethora of mammoth roaming the Tundra. Since killing the mammoths isn't directly a quest goal, and they travel in packs, it should be easy to kill a bunch and skin them (even Rogues, Shamans and Feral Druids will get AOE in the next big patch). Just stay away from the D.E.H.T.A. if you're on a skinning spree.
If you started in Howling Fjord, then there's Shoveltusks and a few wolves to skin as you quest, but mostly you'll be fighting Humanoids so the pickings for leatherworkers are leaner than the Tundra (much better for cloth though).
Grizzly Hills is also good for skinning, but Sholazar Basin, for those high enough, really stands out for Leatherworkers. Most things can be skinned, and there's also Drakes for Icy Dragonscales. Additionally, in the Basin, the mobs are high enough levels that you won't be skinning scraps.
If you want to try something else, you can get a decent amount of Leatherworking materials from running instances. Violet Hold is good for Icy Dragonscales and Borean Leather, and Azjol'Nerub is great for Nerubian Chitin. Since you'll probably be running stuff with at least two DKs you have a decent chance of being the only skinner, and if you're a Druid or Shaman then the fact that everybody in Northrend is looking for a healer means you'll have an easy time finding groups (tonight during a two hour session there were two groups "LF Healer Utgarde Keep" in Howling Fjord).
I hope that helps all you Skinners who have been directed to Udder Madness.
Tuesday, 18 November 2008
New Oceanic Realm: Saurfang
I transfered my Death Knight across, leaving my other toons on Aman'Thul so I can do stuff with the guild once the queues go away. Naturally I'm not the only one who thought of this, and Saurfang seems to be about 80% Death Kniggets, coming from a variety of backgrounds, but predominantly Jubei'thos, Frostmourne and Aman'Thul, from what I heard while questing last night.
A further note in Blizzard's favour: transfers were really fast, taking about 2 minutes to appear on Saurfang.
And I have no idea what battlegroup it's in. Obviously I could look it up, but that would involve effort and right now....................................................... (<- that's all I feel like doing, the spaces where my teeth were are really sore).
I'm sure I had other stuff to say, but now I'm gonna take the cotton buds out and go swallow a nurofen.
Update: Saurfang is currently closed to character creation, unless you already have a transfered character there. So this server is pretty much restricted only to those who transfered toons there during the transfer period.
It should open up to toon creation in a few weeks.
Udder Madness: Now with less teeth
Not at all a pleasant experience, and now there's quite a bit of blood and discomfort. Nurofen is awesome, but I like to limit my use of painkillers, we'll see if I can stand it.
Overall this year I'll have spent over 9000 dollars on dental and orthodontic treatment, which is pretty mindboggling.
...
ouch
Sunday, 16 November 2008
2000+ (queues, not rating)
All the Oceanic servers seem to have 1000+ queues, around the clock.
Last night I joined the queue at 9:30ish, by 11:30 I was still in the queue and by 12:30 I'd been disconnected from the server.
And tonight there's a 2112 person queue, and Aman'Thul isn't even listed for transfer, so can't pull the DK off...
After coming home from working 8-12 hours this feels worse than being in overcrowded unstable starting zones.
And explains the complete lack of content for Udder Madness :(.
Apparently getting to 80 should be pretty quick though, judging from the fact that the world first to 80 (a French Warlock) came a couple of days ago, and there's even a level 80 DK now (both European). And TwentyFifthNovember, the merger of the elite gaming guilds SK Gaming and Nihilum, has beaten all the PvE content available. Pretty short expansion, and thanks to queues my mains are still not a single bar over 71, and the DK is lingering at 58.
Oh look, only 154 minutes left in the queue...
EDIT: screenshot fixt.
Saturday, 15 November 2008
The Universe Doesn't Want Me to Play
And 15 minutes later:
Seriously. Wtf?
I'm gonna transfer server.
And one more try:
TWO AND A HALF HOUR queue? Jeez. Remind me never to log out again if I do get in.
And Aman'Thul isn't even up for transfers, so can't move a Death Knigget somewhere else. And with the expansion freshly installed I'm really not that interested in playing a <20 alt somewhere else.
Seriously, where are all these characters coming from? Or has Blizzard limited the servers to 500 people in Northrend to keep em stable :S.
Apparently Red Alert 3 is good.
Wednesday, 12 November 2008
[WOTLK Spoiler] Borean Tundra vs. Howling Fjord?
NB: If you came here looking for places to farm Borean Leather, go to this post.
So, unlike the jam-packed entry to Outlands, we have two [jam-packed] places to enter the Frozen Wastes of Northrend (in around 24 hours time unless the servers totally blow up):
Howling Fjord:
This place isn't exactly the icy wastes that spring to mind when we think of the frozen North. I mean there's farms and stuff. And also a heavy Alliance presence in the form of a keep that Arthas' abandoned men built, and to a lesser extent, Forsaken waging their own war against the Scourge.
And a humongous keep, smack bang visible as soon as you get off the boat (and a bit of a walk away if you came by zeppelin). In fact there's a nice battle going on all the time, between Alliance, Horde, and the vrykul from Utgaarde Keep.
Beta reports I've read suggest that scenery, music, and, for Alliance, the questlines are better than 'Boring' Tundra, but this is coming from the faction that takes Gnomes seriously, so I'm not sure how much I can trust Alliance opinion ;).
But yes, Utgaarde Keep is the first instance in Northrend, so being near it is a nice plus point to this zone.
Let's take a look at what Borean Tundra has:
Tuskarr live here, and they breed penguins (I just hope they don't look as stupid as the ones you get from polymorph)! That's pretty much win right there.
Also there's Rhinos for all the hunters out there who have an inferiority complex (I will get one for PvP at some point) and there's a lot more opportunity to farm leather for all the leatherworkers out there (leatherworking hunters win). Where else would you expect to get Borean Leather?
Borean Tundra is a bit more what you'd expect that far north, lots of ice and random creatures and random bad guys (a few trolls and scourge and stuff), although it does border on a jungle that's basically Un'goro in the arctic circle: Sholazar Basin (which, apparently, is a really cool place place with Nessingwary and an anti-Nessingwary faction).
And did someone mention Gnomes? There's totally a Gnome airfield there, much easier to get to than the one in Dun Morogh. And it's totally asking for every Hordie within the zone to come trash the place. Totally.
Here's a quote taken from some other place from someone who's been to the Tundra:
"This zone had snowy shorelines with huggable, walrusy Tuskar (Kaplan described them as little Wilford Brimleys, which was the right thing to do), flat frost-burned plains, pockets of evaporating water that looked like a sinister environmental reclamation project, volcanic terrain, an area that was covered with a magical "mist" that I mistook at first for the realm of the dead, a Gnome airfield, and a crashed Necropolis with tons of displaced Scourge milling about."
So basically if you're a Horde Leatherworking Hunter, you deserve a prize, and Borean Tundra is your place to be.
Can't decide? Don't worry, it's pretty simple to get from one to the other: on the back of a giant [riding?] turtle (there's a platform on the back of the turtle - it may or may not be supported by 4 elephants). In all seriousness though, it's a carrot powered turtle... It has a carrot dangling in front of it (for the movespeed bonus?).
Oh yeah. I almost forgot. There's a third place to enter Wrath of the Lich King territory: Acheron the Ebon Hold in Eastern Plaguelands. I'm going to level me a DK (somebody has to).
And for those who want to know where to go at which point, here's a list of the Northrend Zones, together with rough level brackets:
Borean Tundra - 68-72
Howling Fjord - 68-72
Dragonblight - 71-74
Grizzly Hills - 73-75
Zul'Drak - 74-77
Sholazar Basin - 75-78
The Storm Peaks - 76-80
Icecrown - 77-80
Wintergrasp - 77-80 PvP Zone, requires flying mount
9 zones, which by my count is 2 more than TBC.
Man, how messed up was that maintenance?
All the mail got lost in the place that "the cheque is in the mail" letters go to. So there was an emergency extended maintenance that lasted about 10 hours longer than planned, and then we got an in-game mail saying that the lost stuff would be mailed back to us some time during the next few days.
During this period of "we have nfi when the servers will be back up. Lol. Check back in two hours", the forums also went offline, disappearing into the ether together with some stuff I bid on.
And the arena vendors totally broke. A bunch of stuff is free, like the Brutal Gladiator's Hatchet and apparently S2 Priest and Warlock gear. A bunch of S4 weapons lost all rating requirements despite statements saying that this wouldn't happen. And two days after I bought a gem for 800 points (because the arena vendors were meant to disappear during this maintenance) the Brutal Gladiator's Waraxe turns up for 600 points (and no rating requirement).
Forums are now in Read Only mode.
AND I found out that I can get pink wasps outside of RNG luck in Underbog.
Sunday, 9 November 2008
BRK does it again
In honour of Ezra Chatterton, BRK organised a bull run: a thousand young Tauren on Argent Dawn sacking Stormwind City, and making donations to the Make a Wish foundation.
The server pretty much crapped itself the whole time, and died completely before Stormwind was reached.
End result: complete mayhem, and ALL the servers are now having problems authenticating.
Lol.
EDIT: servers up again.
Saturday, 8 November 2008
[Which Pet?] Part 1: Which Pet does the most DPS?
Which pet does the most dps? I wasn't sure so I compared a few different pets and their dps output. Here's some results and notes about my method.
Being too lazy to actually get stuff to 70 (I actually leveled a Boar from 48 to 70 in 2.3, almost exclusively in Nagrand, which took aaaaaages), I tamed a bunch of 65 pets and let them loose on a level 60 training dummy. So these numbers aren't representative of anything you should expect, but are solely to compare different pet families.
My current spec is 51/10/0.
Each pet was completely unbuffed (no Hunter's Mark even) except for the 25% Happiness bonus, and was allowed to hit the dummy for a few minutes (long enough to get over 50k damage).
Each pet used only it's focus dump, plus it's special skill (prioritising the special), and in the case of Cunning pets, Wolverine Bite (although I don't think the dummies dodged much). So none of the specials like Rabid etc were used.
The Cunning pets were spec'd thus: link.
The Ferocity pets were spec'd thus: link.
The Tenacity pets were spec'd thus: link (admittedly less than ideal).
Results (rounded to 2 s.f.):
Cunning:
Silithid (X) (65): 270 (62.5% melee, 27.5% FD, 10% Venom Web Spray DoT)
Dragonhawk (65): 290 (66% melee, 22% FD, 8% Fire Breath DoT, 5% Fire Breath DoT)
Ferocity:
Core Hound (X) (66): 300 (70% melee, 21% FD, 9% Lava Breath)
Devilsaur (X) (65): 350 (70% melee, 22% FD, 8% Monstrous Bite)
Wasp (65): 300 (70% melee, 17% FD, 10% Sting)
Cat (65): 320 (67% melee, 20% FD, 7% Rake DoT, 6% Rake) - NB with Longevity, the DoT gets overwritten with 2 seconds left, reducing DPF (damage per focus)
Beathooven in Catform (70): 750 (35% Melee, 25% Mangle, 23% Rip DoT, 14% Rake DoT) - NB: This pet cannot currently be tamed, presumably NWAI (not working as intended). Besides 750 dps on a level 60 target is quite pathetic, since I can probably do twice that as a Moonkin (but Moonkin aren't beasts).
Tenacity:
Gorilla (69): 340 (58% melee, 25% Thunderstomp, 12% FD) - NB: Thunderstomp was only used on one target
So what pet does the best DPS?
The clear winner is the Devilsaur, the 9% increase from Monstrous Bite is just nuts.
Of note is the fact that the Wasp's Sting has an armour debuff component, which will increase hunter dps by quite a bit as well.
The Gorilla's Thunderstomp will quickly become top of the table with 1 extra target, and will go insane with 5-6. Also Gorillas are a lot more awesome than some shrunken anachronism from a giant outdoor Science Fair experiment.
For those that aren't 51+/x/x who want a high-dps pet, Cats will probably be the best choice, and are the most popular pet in the game.
Other pets can be tested if requested, and may synergise better with the Hunter. These are just the five I had on me, plus a couple running around Eversong Woods (testing done in Silvermoon City).
NB: this was a pretty unscientific test, and the results should be considered as a relative comparison only.
[NZ] I Voted, Did You?
Go on, vote.
Tuesday, 4 November 2008
Spanking Heroic MgT and Target Dummies
So I came home from a miserable medsci examination experience and decided that I really needed some WoW time. Once the computer was vacated I jumped on and gamed for a few hours, contrary to all the promises I’d made to myself about taking a break until the end of exams. One reason for this is that I really wanted to test out some new stuff, Darksentinel has been only a Beast Master since the patch (51/10/0 and 50/11/0) and Beathooven has mostly been resto in order to heal random stuff (with a quick stint as Balance to test the new Spell Power changes. I wanted to test out Marksman and Survival, retry Balance and go Feral for the first time since hitting 70. So, prepared to spend a couple hundred gold, I headed to the training dummies. Well, actually first I did a couple of quick BGs, 1 AB and an AV, and concluded that one BM hunter can beat one arcane mage, and can almost beat 2 arcane mages. And ret still does way too much damage. But BM doesn't quite seem to be able to blow stuff up as it seemed to a few days after the patch when I did some druid/hunter arena and gibbed stuff.
First I tested Darksentinel, as the basic BM build he had (50/11/0), with just my current level 68 (69 now) Gorilla pet. Obviously this pet isn’t ideal for dps but then it turned out that a lot of the time he refused to hit the [training] dummy anyway. Oh yeah, here’s a comic about target dummies.
With a pet that refused to hit stuff, BM pulled in at around 700 dps (hunter only), which is pretty pathetic, really (using no cooldowns and only using a simple Steady Shot spam-based rotation).
MM topped out at 850 or so pet-less DPS, opening with Serpent Sting (omg), use Chimera Shot (why is the shot called 'chimera' but the beast is 'chimaera'?) whenever it's up, then spam Steady Shot and if Improved Steady Shot procs, use Arcane Shot (unless Chimera is about to come off cooldown). So probably on par with BM, or slightly ahead, depending on what pet is being used. I think MM scales better with crit than BM, thanks to Marked for Death (and I have a lot of crit, thanks to PvP gear).
SV has a whole bunch of nifty talents such as Lock and Load and some massive boosts to crit chance, but seems lacking in straight-up single-target dps (seriously, Point of No Escape and Sniper Training, how does that work?). It's pet-less dps was around 700, so presumably lower than BM (since the pet will deal less damage). But the mana regen is really sweet, especially when you get Thrill of the Hunt returns from free Lock and Load procs.
I will try to do more testing later (try a different pet, see if it will attack the dummy), although with Wrath only a week away it's not really worth it.
Basically the hunter is a bit meh now (except for Gorilladin grinding), too much PvP gear (10.5k hp, 27% crit, but only 1600 unbuffed AP), or I just really suck at playing the class.
So then it was Beathooven’s turn. First, I tried Balance. Hmmm. So many talents, and then there’s stuff in resto as well. Now how do I effectively rotate Wrath, Starfire, Insect Swarm and Moonfire, all the while taking into account Eclipse procs (which will also be Nature’s Grace procs)? I muddled around a bit, and seemed to do ok and ended up with a dps of 1000-1200, which is basically on par with my hunter (slightly higher, even, pet or no pet), who should be a lot better geared and is also the highest PvE dps class in the game. Hmmm. But after dragging the Moonkin into AV I decided that while it’s a powerful spec, I wanted to try Feral, cos it’s been a few months since I’ve been a proper cat or bear spec. New emphasis on the or, since some talents are pretty much good for only one form, cat or bear. I ended up with a 0/54/7 spec or something similar, focusing heavily on the tanking talents.
After that I spent a good 30 minutes sorting out gear for cat and bear, since I’d picked up a lot of off-spec pieces while resto. I ended up having 14k hp, 33% dodge and 14k armour. Now when I’d last been a bear I had 13.5k hp, 22% dodge and 22k armour, and my items were quite a bit worse. Numerically I actually seemed worse off, but with Protector of the Pack and a full group, my mitigation and avoidance were quite a bit higher (although it’s really annoying, now that stuff is 3 man-able, that you need a full group to have optimal Bear form mitigation).
So, I was a tank. Now to find something to tank. I joined a pug for Gruul with Arianwyn, but it quickly became obvious that this was going to end badly (by the time we had 20 people we only had two healers, one of whom was a Shadow priest, and while I don’t know exactly what tanks are needed for HKM, I’m pretty sure we didn’t have all of them either). Instead I convinced four guildies to run Heroic Magister’s Terrace, something I’ve never done before.
We ended up as retadin, feral tank, rogue, enhance and resto druid. And it turns out that I’m still a pretty terrible tank, especially where casters are involved. In my defense I’ve only tanked a handful of times, and the most recent of those was Durnholde Keep as a 66 bear back in August. Also, Growl was only working around half the time (although 20 yards IS nice). We wiped once on a trash pull where I pulled a pat slightly early so his friends came along, otherwise the massive amounts of dps carried us through (hence the title: more spank than tank), although I did pull off a cool battle res during the gravity distortion phase on Kael. All up it was a lot easier than the runs I’d done on my hunter in normal difficulty, back in the days of 2.3 and 2.4. Oh and just to show that the loot gods don’t reward excellent performances (but rather have their own sense of humour, see: Sonic Spear), the Priestess dropped Commendation of Kael’Thas, and since we didn’t have a mage I got it (anyone else see the article where a mage outrolled a tank on this, shortly after 2.4 came out?).
After the run (which took just over an hour) Darksentinel, still Survival spec, headed out to go see what all the fuss with the scourge is about, and collected some Necrotic Runes for the Paladin-on-a-Stick. No mail dropped, but with S2 shoulders and legs, S3 chestpiece and S4 gloves, it didn’t really matter (plus the non-S4 PvP gear looks a lot better). And that was it for last night (i.e. this morning).
A lot of today was spent killing scourge on Beathooven, healing a retadin tank (including a 4-shadow pull), and then getting down on all fours and doing it bear style. After clearing two spawn areas I ended up with a full 4-piece set of leather, and a full 4-piece set of cloth, plus the trinkets, the Burning Steppes flight path (first time I’ve ever been in that region on any character), and a few bits of Thorium. The leather was really nice and the new druid has 15.3k hp, 16k armour and 32% dodge. A bit of target dummy testing put cat dps at ~500, which is a bit low, but there's a few more buttons to press now that Rake and Tiger's Fury are actually useful, so I'm probably not using an optimal rotation.
The rest of today’s wow-time was spent getting my paladin to 52, tanking the last boss of OHB for a guildie and doing Gorilladin-stylez as Survival. Oh and drooling over BRK’s mammoth movie.
So in conclusion, I think Darksentinel will level as a Beast Master, and Beathooven as a Moonkin. And it's really nice that a lot of abilities that were previously pretty useless are now very useful, even if it does add complexity to my already over-taxed brain (this happens easily). Now I just wish someone would explain Gore to me (WHY? It does less damage than Bite).
Servers have just gone down, so enjoy doing whatever it is that you do during this period (sleeping, probably, you need at least 8 hours a week to survive ;) ).
Monday, 3 November 2008
[Pics] 7000 words on Druids
Actually this is just an excuse for showing some stuff from my Screenshots folder and pretending people are interested in it. At the time of posting I should be busy attempting to waffle my way through my Medsci 314 (Immunology) exam, for the second time, and probably failing miserably.
Saturday, 1 November 2008
[Hunter] I want more stable slots
I made the following post:
I, and pretty much every hunter out there, want more stable slots.
Pets that come to mind that I might want at 80:
1: A Worm, for any 10 man without a warrior (presumable won't happen in 25 mans)
2: A Wolf, for any raid without an AP buff (again probably 10 man)
3: A Gorilla, for AOE grinding, and tanking stuff
4: A Rhino, fo'shizzle
5: A Devilsaur, for raid dps as a 51pt BM
6: A Spirit Beast
7: A Spider or some-such, for non-Beast Mastery, non-drain PvP
8: A Scorpid, for drain PvP (yes I know dispels will now remove the whole stack, but it's still a 50% chance of masking your Viper Sting as dispels currently stand)
9: A Core Hound. White.
10: A cat or something for raid DPS, when I'm not a Devilsaur-taming spec
11: My Elder Mottled Boar, because Hunters are a sentimental bunch
Just looking at raid (10-man) min/maxing I'd foreseeably need to choose between Worm, Wolf, Devilsaur and something else. And for arena if on a given night there's a lot of casters around, a Core Hound might be nice, or an Owl/Silithid/Spider/Chimaera if it's melee-heavy. Sure I could go tame something new, but it'd involve considerable inconvenience in obtaining and possibly leveling a new pet.
Adding more stable slots would not particularly imbalance the game in any way, since it doesn't directly affect Hunter performance. It would act as a gold sink. And it'd make people happy (well, happier, we'll always find stuff to QQ about)
Self explanatory really.
Charge me 200 gold per slot, and I'll buy another 5.
Charge me 1000 gold per slot and I'll still try to buy at least 1 or 2 more.
And on the plus side, I found the ignore button in the forums. Now I just wish there was an "ignore level 1 alt" button.
Shenanigans in Shadow Labs
My first 70 was my hunter, Darksentinel, and he'd heard tales of a mythical weapon of great power dropping from a behemoth who resided deep in the Shadow Labyrinth. The creature Murmur was defeated multiple times, but apparently favours only casters with the gear it leaves for its vanquishers. Eventually my hunter decided that this supposed Sonic Spear was merely a tale from the taverns of the Lower City, and (with a reasonably modicum of effort) upgraded his Sha'tari Longsword of the Bandit (from memory 28 Agi, 43 Stam, 56 AP) to a weapon most mighty and fabulous: the Vengeful Gladiator's Waraxe. Yet even after this, the Shadow Labyrinth continued to entice the hunter. A Blood-Elven priestess, Arianwyn, sought to become exalted with the elements of Shattrath's Lower City, and he aided her in vanquishing the various orcish minions in the First Room, and, his desire not completely doused by the mighty axe in his hand, he continued to search, in vain, for the legendary Spear.
Following in the footsteps of this hunter, the druid Beathooven chased his own dream in Shadow Labyrinth. Being of a healing and restorative inclination, this young Tauren had heard that one of the most powerful Idols in all of the shattered realms of Outland was in the hands of a demon near the entrance of the Labyrinth: the famed Idol of the Emerald Queen. Much like his troll friend, Beathooven found that despite multiple victories against his demonic adversary he remained with an empty Idol slot - although he did end up with various Hallowed Raiments (and rejoiced in his ability to cast his non-existent Binding Heal with a 30% increased resistance to interruption), and even the Sonic Spear found its way into his hand (his hunter friend was mildly amused).
After numerous attempts (including healing a pick up group while being rather Feral) he even convinced his arena partner, the Warlock Stupidcow, to help him, and with a lot of effort the two managed to defeat all opposition up to and including Ambassador Hellmaw. While once again no Idol dropped, much fun was had.
Close to despair, Beathooven teamed up with several friends and using the most sacred techniques of Right-Click-Player-Portrait-and-Choose-Dungeon-Difficulty, ventured into a heroic version of the same Shadow Labyrinth that had defied him all this time. Although altogether more difficult than its non-heroic equivalent, his powerful allies from the Quantum Butterflies made short work of all the foes in this new Labyrinth and Beathooven was richly rewarded with the Idol of the Emerald Queen - if he'd known that was all it took, he'd have attempted heroism much earlier.
Although seemingly finished with Shadow Labyrinth, Darksentinel returned. After the powers-that-be decreed the presence of 3.0.2, the troll noted that his pets appeared much more powerful than earlier, and wished to test this out. And where better than the instance that had defied his early days at maximum level? With his friends Gurney (the huntery version of Stupicow), and the young, not-quite-70, enhancement shaman Mok at his side, he took his faithful companion LoveMe (once an innocent boar in Durotar) to once again challenge the might of the labyrinth and it's denizens. Despite later learning that LoveMe appeared addicted to the use of Cower, strategical trapping and misdirection, plus the occasional heal from the shaman, the trio downed the much-abused Hellmaw once again. Although afterwards they decided that the next room was not best suited to the abilities of a piggy (possibly ok for a gorilla), and called it a night.
These are my adventures in SLabs.
Shadow Labyrinth: TIME FOR FUN!
Friday, 31 October 2008
[NZ] Midnight release
There is a very very small chance I will be getting my copy at midnight, although I've got to turn up to work the next day. Either way there won't be a meet and greet like some other bloggers are having, mostly because if you read this and live in Auckland you already know me.
And apparently Gamesman New Lynn is also doing a midnight release.
Since none of this is really content, I'd like to share the following pxt with you:
Wednesday, 29 October 2008
Random coincidences
Anyway, once 3.0.2 hit a few weeks ago, Ephylia, now 42, came out of cryogenic sleep and turned to the Ret side. And after having a lot of fun aoe grinding stuff in Dustwallow Marsh, I decided to see if I could solo RFD. Funnily enough a guildmate of mine, the enhancement shaman Mok, was doing RFD (probably for the achievement) and after I solod the first few pulls he offered to run me through. While I could solo the first few groups, the caster heavy ones were tricky so I welcomed the offer (although it turns out that the new, improved Consecration kills groups faster than a 68 enhancement shaman). And anyway, Amnennar dropped the Icemetal Barbute which Ephylia has been wearing ever since.
So, the enhancement shaman giveth, and the enhancement shaman taketh away. And the guildie cleans up the pugs mess (I'm pretty sure it wasn't Mok who needed plate all those months ago, but I was also sure that EDTA removes confluent cells from the bottom of a petri dish - turns out trypsin dettaches the cells and EDTA prevents them sticking to each other).
I'm still hesitant about trusting pugs though. Once bitten, twice shy.
Damn but I hate clichés, using them is like taking candy from a baby (noisy and rather embarrassing when the mother turns up to see what all the fuss is about).
Tuesday, 28 October 2008
I Miss WoW
I haven't actually done all that much study/work: I tidied some of the stuff on my desk (i.e. moved a bit of the mess onto the floor), I did an hour or two of research for my essay, played a couple of Flash games (so sad), and printed off some notes and old exam papers.
Am currently feeling really tired and listless, am unlikely to do any meaningfully productive study today and would like nothing better than to mindlessly mash buttons while working my way through the undead of WPL before the Great Ret Nerfbat hits.
I just know that if I start playing again I'll self-rationalise to the point of convincing myself that I can study for all my papers in the hours of busride before the exam and that that will be sufficient. Since past experience has shown that this only works for stage 1 and 2 papers (and some stage 3 maths), and generally requires some semblance of lecture attendance (which has been sadly lacking on my part for Medsci 314 this semester) I'm just going to wallow in WoW-withdrawal and hope that I eventually get around to studying.
Sunday, 26 October 2008
So long, no thanks for all the puns
I've decided to take a break from WoW, on the grounds of temporary sanity. My final exams are about a week from now, and since I've so far failed 3 out of the 4 stage 3 bio papers I've done (it's ostentatiously one of my majors), I think it's time I got my a-into-g and did something other than level my paladin and attempt to get the stupid squashling. So the next 2.5 weeks are going to be dedicated very heavily to studying for my exams, and therefore I've decided that a blanket ban on playing World of Warcraft is in order (I'll still read stuff and try to keep moderately up to date with what's happening, e.g. the zombie plague, and hope BRK still does a podcast this week).
Final thoughts on 3.0.2:
The patch is nuts, almost every class and spec feels pretty OP. The last couple of days have seen: me 2-manning the headless horseman, a ret tank do 1.4k dps and still be easy to heal, Selin Fireheart's room cleared in a single pull, Vexallus being 4-manned with a ferocity pet tanking, and also a wipe-less pug'd clear of Kara in a few hours (with quite a few people not having done it before; somehow the hunter managed to not move during Flame Wreath on Shade). And none of these are particularly noteworthy achievements.
The real changes are things like the absolute insanity that is a retribution paladin in both pvp and pve, and the crazy aoe goodness of prot warriors, balance (and resto) druids and hunters of all persuasions. Last week saw Quantum Butterflies clear, for the first time, ZA and also do Kara in 3 hours, while Kryptik (a guild a number of ex-Butterflies defected to for 25-man... whatever it is that 25 men do when they get together for 4 hours at night) downed Lady Vashj, and Ajantis, the premier raiding guild on Aman'Thul, finally downed Kil'Jaeden.
Ultimately 3.0.2 changed a lot of things (no ****), and has totally altered the status quo, balance of power, etc. I approve of a lot of the changes (although what's with Steady Shot not scaling with haste?) and it has definitely made the last two weeks a joy to play, and heralds well for what Wrath will bring.
On that note, a few things I'm looking forward to in Wrath of the Lich King:
- craftable PvP gear (yesplz, make money from leatherworking, kkthx)
- Rhino pets
- what looks to be really nice level of interaction with the overall plot (that Undercity questline looks totally jawesome) - I've always been a bit of a lore-junkie, and, damnit, I should've raided more
- Warcraft 3 Human mission 7: The Culling, aka Stratholme in the Caverns of Time
- 10 man raids all the way up to Icecrown Glacier
- being able to do arena pretty much from the start (as opposed to starting halfway through season 3 on one character, and early in season 4 on the other)
- death knight questlines
Anyway, my last exam is on the 12th of November, giving me all of a day before Wrath hits stores here (I'm hoping my computer can actually run it).
Regrets now that I've finished playing TBC:
- not actually downing a 25-man boss (closest I got was a wipe on Gruul at 1%)
- not trying to kill a Fel Reaver since the patch
- not making it to a 1600 rating in any arena team
- not getting The Hallowed title (Darksentinel has the helm, but not the squashling and Beathooven has neither)
- not getting my paladin to 70 before Judgements of the Wise is nerfed to 15% of base mana (from 33%)
- not getting a Netherdrake
- not replacing Darksentinel's Cloak and Rings (who wants to wear blues going into Northrend)
- not ever entering Mount Hyjal
- knowing that my last activity was logging in this morning to collect a Flimsy Male Gnome [Mask] and Penny Pouch
- various other things that will come to me as I'm trying to remember the factors that lead to variation in antibody recognition sites
So yeah, from now on out I'm going to study and find out what it's like to get 8 hours of sleep a night (as opposed to last night, where I went to sleep around 2 and got woken up just after 6am by my friends' kids). Wish me luck in Project Study (I really don't want to do a 5th year of u-grad) and I'll see you all when Wrath is nigh (although I have some scheduled posts that will appear over the next two weeks).
STOP UDDER MADNESS OUT STOP
/wowquit
/bye
PS: bets are up for how long it will be before I'll start wishing I was playing WoW. My personal bet is on about 8 o'clock tomorrow morning
PPS: I kind of didn't mention anything to my guild so now I'm awol. Oh well, they can check their feeds, and if they don't read this then that's their own fault, right? Anyway, half of them (you) have exams of your own to study for, so stop reading this (to the other half: either get back to work, or find a job).
Thursday, 23 October 2008
All Quiet on the Madness Front
I have now finished my lectures at undergraduate level (I hope!), and am currently in the very narrow breathing space between the end of lectures, and the start of exams (I believe this space is meant to be devoted to what some call "study"). Having had a less-than-stellar academic record since taking up my alternative life in Azeroth, I do feel that I should focus a bit now, so over the next three weeks WoW will be droppng a bit on the priority list.
That being said, let's take a look at what I've done since 3.0.2, and include a few thoughts:
- hunters are a lot of fun, as BBB will tell you (seems to have been converted to eing a druid/hunter, which led to an interesting incident with BRK). New pets are totally, udderly awesome. Gorilla aoe grinding (using Thunderstomp and Volley, aka Gorilladin grinding) is bucketloads of fun (and a good source of leather) and should be better now that Smack and Cower no longer turn themselves on. I've created the following macros to aid my mass-slaughter of wildlife in Black Morass and Nagrand:
Macro 1: Turns Thunderstomp off autocast and allows you to gather mobs, target each mob and press it to make Gorilladin tag it
/petautocastoff Thunderstomp
/petattack
Macro 2: Use this once you're ready to start blowing stuff up, may need to press it twice to get Mend Pet to work
/cast [combat] Kill Command
/cast [combat] Bestial Wrath
/cast [combat] Thunderstomp
/petautocaston [combat] Thunderstomp
/cast Mend Pet
Then just Volley everything to death.
- is it just me or do Boars kind of suck now? For a special skill, Gore doesn't seem that awesome, especially compared to the focus-dump Bite which all pets get anyway (or an equivalent thereof)
- arena as BM is very cool. I ditched my Core Hound for a level 67 spider (shock! horror! although there are far too many Core Hounds running around at the moment anyway; no love for Spore Bats? And why no Worms, they're exotic too). A 4 second web on a 28 second cooldown is very nice for keeping people in the right place for Bestial Wrath to rip them up. Teaming up with my old partner Meellow facilitated the gibbing (with extreme prejudice) of various enhancement shamans and the like, and with the new addition Octavio (Stupidcow's retadin) I had the entertaining experience of blowing up a warrior who had ventured up one ramp on our side of Blade's Edge arena before his druid partner got a good view of what was happening. No more lengthy irritating drain games for me!
I will say though, that the white Core Hound is still the coolest looking pet in the game, imo.
- although title-ratings were locked prior to the release of 3.0.2, it was stated by Blizzard that we could continue to acrue arena points right up until the release of Wrath of the Lich King in November. Yet I have received no points for activity this week; possibly they were lost in the various server FAIL! of the last week
- "The Hallowed" is an awesome title, and my druid has avidly been trick or treating all over the world in order to obtain it, but neither the Squashling nor the Helm have made their way into his hands. I do hope he can get them, since "Beathooven Jenkins" is just not the same
- on that note, I'm pretty indifferent to the new Achievement system, since I've done stuff like Trophies and similar in a number of MMO games. The titles are pretty nifty though, although I think the Loremaster will take too much work to be worth it (e.g. another 300 Eastern Kingdoms quests on my hunter), although I may try for it at 80. At the moment the Achievements just seem like a way to keep people spending more time on WoW. But that's what we do, right?
- I'm currently leveling my mage and paladin, both are now at 46 (edit: paladin now 47). Flamedancer has swapped elements from Fire to Frost, and is enjoying her frequent 950 damage Frostbolt crits (although her crit rate against Frozen targets is a lot less than what Shatter should be producing). Ephylia has decided that the incredibly powerful Judgements of the Wise, together with the rather awesomely-named The Art of War make Retribution a much better specialisation than her previous Protection training, and with the buffed Consecration (and ridiculous mana efficiency) she can still down 3-5 opponents insanely quickly
PS: kinda only just sunk in that I'm done with lectures for my degree O.o
PPS: Purple Death is one of the oddest drinks I know of. A fortified wine, it is brewed exclusively in West Auckland and tastes a lot like grape-flavoured bubble gum disolved in cough syrup. Thankfully the bottle, which we've had for about a year now, is finally empty.
Friday, 17 October 2008
[Guide] Getting Your White Core Hound
BigRedKitty calls it the "Puppy Dog of Doom". I call it the only Core Hound that actually looks like a beast (the others look like some sort of demon, and we're definitely not warlocks).
Ok, so a couple of questions have been asked as to how you get it. So here's a guide.
Briefing:
Your target: The Kurken, a level 12 Core Hound on Azuremyst Isle. Wowhead. Petopia. NOTE: It's an EXOTIC pet, so you'll need the 51 pt BM talent (Beast Mastery)to tame it.
Here's a map:
Details: the target lives in a cave (Stillpine Hold) with some deranged Owlkin. It's the object of a quest, so be nice to any level 10-12 draenei running around.Now if you're Alliance, that's all you need to know. Go get it, or go find a real challenge.
If you're Horde things get a bit more tricky.
Firstly, Azuremyst Isle is hostile territory. And there's no direct transport.
On the plus side, you need to be at least 60 to tame the thing in the first place, so at least you won't have a hard time getting there, it will just take a while.
Before you go: STABLE YOUR CURRENT PET, or prepare to abandon it.
How to get there (Horde):
The route is Ashenvale -> Darkshore -> Azuremyst Isle.
More specifically, you need to get to Darkshore, and then head to the Auberdine Docks (it's an Alliance town, and not a problem for a 60+).
The best way to get to Darkshore is to fly to Zoram'Gar in Ashenvale (from Orgrimar), head a bit east to the road and take it north (the road on the western side of Ashenvale, not the one to Felwood), Splintertree Post also works.
If you don't have the Zoram'Gar FP or Splintertree Post, head north from the Barrens through the Mor'Shan Rampart and into Ashenvale. And pick up the FP while you're at it. If you don't know where the Barrens are, look up Chuck Norris, or go roll Alliance (although if you don't know where the Barrens are, you won't get the Chuck Norris reference either).
Ok, you've made it to Auberdine. You're at the docks (which can be found if you ride through the inn). You can't read the signpost that points to Azuremyst Isle (because Orcs can't read), so let's make sure you get on the right boat: the left pier goes to Stormwind, which is some Alliance village or something; the right one goes to Teldrassil, some other Alliance hovel; the middle one goes to Azuremyst Isle, which is still infested with Alliance, but also has one of the coolest pets in the game on it.
Take the boat. Wait for it to cross the water. Get off the boat. Check out that Wowhead map linked above. You're at the docks south of the Exodar. Head north along the road (western side of the isle), but go around the Exodar (hint: the guards are now level 75, I found this out the hard way when I thought I could take a shortcut through).
Keep an eye out for a bunch of hills on your right, if you've reached the bridge to Bloodmyst Isle, it's a bridge too far. Stillpine Hold shouldn't be too hard to find if you keep an eye on your map. The cave entrance is from the south.
Don't kill any Draenei if you're on a PVP server, let them grow into worthy foes. Feel free to kill any gnomes you see.
Enter the cave (Stillpine Hold). Your target is at the back of the cave, by a lake. As you go in, there's a little path on the left that dips down and takes you straight there, but if you miss it you'll get there eventually. Tame it. Hearth out and stomp around Shattrath, or go raid the Exodar.
Now if you want to be manly (or womanly) and you need a MC one, check out It's Gotta Be Orange! on BRK.net. It's an excellent guide.
Personally I really like my white Core Hound. It looks awesome.
Now /shoo and get taming!
EDIT: now with pictures for the illiterate.
Wednesday, 15 October 2008
Soooo 3.0.2 - initial thoughts
And now the whole Bloodlust battlegroup is down for 2 hours for "emergency maintenance".
My thoughts so far? A bit chaotic, but overall awesome.
First of all, I respeced Darksentinel to 51/10/0 Beast Mastery. Then I went to go get me a white Core Hound (got to give my thanks here to Mania's update of petopia, I kinda forgot). On the way I managed to find one of those cool Ghost Sabers in Darkshore (wasn't going to keep her though):And then it was on to Azuremyst Isle. Where I got killed by the guards, because I didn't realise that they're all 75, so I tried to ride straight past the Exodar. While I was doing, that orc hunter I know was flying to Un'goro (people, if you want a Devilsaur and you're Revered or higher with Keepers of Time, take the portal to the Caverns of Time, it's slightly faster than flying from TB or Org, or however else Alliance gets there). Anyway, I found the Kurken, and I now have a white Core Hound:
A brief trip to Warsong Gulch yielded 3 achievements (including Saves the Day), plus a daily I forgot I had. I also found out that ret pallies are pretty nasty at 70.
After this it was time to respec Beathooven to balance and test out the new spell power-based damage on all my healing gear. And yes, it's really nice having 800+ spell power. Although a couple of duels later I decided it really was much more fun kiting people with Core Hounds.
So it was back to Durotar on the avenging Beast Master, really putting Beast Mastery with Bestial Wrath's 1.4 minute cooldown through it's paces. It's awesome. Out of around 20 duels I lost 2, 1 to a well-geared rogue (Dismantle is nuts) and one to a warlock who kited me around the giant rib cage sticking out of the ground by the entrance to Orgrimar. Core hound really messes up Elemental Shamans with Lava Breath. Given the number of ret paladins performing way above their gear level (and never running low on mana), I decided it was time to try another pet: the chimaera. And after a trip to Winterspring (on the way I grabbed an Owl, but then released it again) I ended up with a 2-headed drake with Froststorm Breath. Now the damage on Froststorm Breath is only a few hundred, but the debuff is insane. Combined with Wing Clip, Frost Trap, and Concussive Shot I kited around T5/T6/S3 rogues/feral druids/warriors/enhancement shamans and ret paladins as much as I wanted, especially combined with trinket+Bestial Wrath. In duels at least (not arena), Beast Mastery hunters are extremely hard to beat.
After eating a couple of mages and enjoying a server restart, I decided to try the ret paladin for myself. My ret paladin is level 41, and for the first 10 minutes I tried to get my head around the new system of Hands, Seals and Judgements. And after that things went a bit nuts (once I'd gone back to Org to train a few things that had been changed). I experimented in Dustwallow Marsh, with mobs ranging from 37-39, so there wasn't a lot of challenge 1v1. But after rounding up 6 of the Theramore Deserters, killing them extremely quickly with Consecrate and ending up with both 90% health and mana, I realised that even while levelling, retribution is pretty OP. At one point I went afk for 5 minutes and came back to find I'd been attacked, and there was a corpse next to me waiting to be looted O.o. I was going to test AOE grinding on the murlocs, but decided there was something else I needed to do first.
My rogue alt had a massive supply of herbs to sell, and by this time Kingsblood was selling for 40g/stack. Long story short, within an hour I had amassed 280 gold and cleared some bag space. Also, auctions that have sold but not yet been paid for are now listed on the auction house interface. The point here being, if you have herbs, sell them, if you want to level inscription and don't have a supply, be prepared to fork out quite a bit of gold or go hunting yourself.
And by the time I'd tested both Fire and Frost specs on my mage, it was time for the servers to come down again. Both these specs seem a bit better than before, and some of my +[school]-only damage items have been changed to raw spellpower, making it easy to switch between specs.
Short form summary:
- chaos
- some stuff hard to find, including marks of honour
- achievement system has some really cool stuff, but not enough retroactive achievements
- ret paladins are nuts (especially compared to before)
- BM hunters are nuts (although they were pretty sweet before)
- rogues are nuts (and always were)
- basically everything is nuts, except holy paladins and fury warriors (lol, Titan's Gimp)
- lots of nice changes, but will take a while to get used to
- addons sort of work (not completely) and are showing a lot of error messages, but I'm too lazy to update them
- servers are still down
And here's a picture of Stormwind Harbour, taken on the Proudmoore server while Aman'Thul was down: